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I think any level can be doable with a little patience after getting used to the controls as long as there is no moving enemies. Level 42 is not that hard, there is no moving enemies; on the other hand level 30 is diabolic because of the moving enemies.
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There's a shortcut on 78: Fall down the pit to grab the two lightning bolts. On the ledge you land on, edge off slowly. As soon as you fall, tap left to land on the edge of the fire ledge. Then jump and go left all the way past on top. Nice! Upvote so other can see!
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I had to reload the page and load my save to receive the badge for the BotD. Don't know if it's specific to me or not, but just a general heads up.
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0 deaths takes WAY too long for most levels because of constant lag fluctuation. By the time one finally does it, they've died so many times that they shouldn't have, it becomes too frustrating to want to continue, knowing there are dozens more levels that will be like that. One moment I ease short, hitting a killing obstacle, the next I slingshot into it, both from pressing the direction key with the same amount of force. 2.5/5 until such issue is fixed because flawed movement like that ruins half of what is normally an excellent platformer game.
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Don't go for hard, some levels are milimetrical. Why bother? Let play his game himself. Since we can't choose difficulty level. At least in console games, people can choose between easy, medium and hard levels. In kong, everything is at the desire of the creator. I do not understand why they are not adapting those difficulty because Hard badges should be based on time spend.
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I really enjoy the game, but one nitpick I have is how hard it is to read the number of deaths on the game stats page. Single digit numbers especially seem to be missing chunks, and it's not even consistent for a given number. This makes it annoying difficult to tell whether I'm at 0 deaths for a given level or not.
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ok is it just me that the game will randomly decide to speed up in levels then lag, and lead to WAY too many deaths to even think about the hard badge?
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If you're going for the hard badge, of course follow pldl, but instead of playing the game twice back to back, I recommend replaying a level as soon as you finish it if you died on it. And when you're doing the no death run, you can press R to restart, which I don't think was mentioned anywhere? Very well designed simple platformer, would probably be a 5/5 if not for some nitpicks. Some things are more frustrating than they should be- like getting into 1-block vertical shafts. Your slime (or "jelly") is pretty fast, and that makes it hard to line up with one exact grid spot. This probably wouldn't be a problem with a controller? And you can land on the very edge of block that has something on it- a spring, a gravity switch, or occasionally even fire!- and you will stand on the block itself instead of activating the thing.
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Good but... For the sake of gaming frustration, don't do 1-tile-height 3-tile-distance jumps, especially if there are multiple in a row mid-level. They aren't fun, they aren't clever, they are pretty much luck based.
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so tis is how jelo go to supemarket ???? woah tats dangres ty jelo for do dangres ting coz i like u when i eat u coz ur nice so ty
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I found it easier to beat level 53 than level 30 - with 0 deaths, I mean. Pldl's advice is invaluable though, so thank you.
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i love it. It's challenging and rage-inducing, yet not so rage-inducing that I want to give up on it. I love the way the jellies leave marks on whichever surfaces it touches, and that some levels give you a choice of making it harder to get lightning bolts or making it easier by skipping them. It's a very tempting challenge. Those moving jellies of different speeds really made things interesting. I can't even put the rest of it into words. I just love this game so much. It really stands out from other platformer games. I wish Kongregate had a 10 star system instead of a 5 star system, because I would totally give this game a 10/10. Amazing job!
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Today I was finally able to reconnect to the chat, to get the hard badge. And I found out that I already had it since june 17th 2012. Looks like my taste for these kind of games hasn't changed! XD
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the level i struggled most was lvl 30, i actually managed to beat the rest without dying faster than this one... always seems to screw something up. Great game
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It took me 1 hour and 20 minutes today (not counting something like 15 min yesterday) to pass level 42 without dying. That's disturbing.
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The game is interesting, but needs too much pixel precision, and adding that to the extreme lagging make some of the later levels impossible to play. Which is a pity, because, otherwise, it's a fun game.
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Love it, but one minor request. It would be nice if the death count would stay at zero if you died before you reached a checkpoint.
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Great game, awesome, the skins are cool, but one question: Gish aren't from The Binding Of Isaac?. The another things are cool and awesome
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I think it's one of the easiest hard badges. Only a few levels were challenging to get 0 deaths when you previously collected all lightning bolts. It's a bit time consuming though.
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Dear developer, special thanks for the music! It's really awesome and brings me back to the golden age of 8-bit consoles!
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To fix missing badge issue: This is Google's/Chromes fault, not Kongregate/dev/game. New chrome update makes it automatically block flash, which blocks you from connecting to chat (which is needed to update badges).
To fix this issue, unblock flash in settings, or (as I did) allow flash to run when you load page. You can do that in top right, right side in address bar. Click "Allow all scripts this time" or something like that. You might need to reload game.