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Level 42 is a perfectly valid reason why this should be an impossible badge. =_= I would love to meet the man who designed that level, shake his hand, break his arm off and beat him to death with it... metaphorically of course. >.>
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Started playing on June 13th, just finished the hard badge today, July 2nd. It seriously felt like it took forever not to die on a few levels (especially level 63) but I'm super happy that it's done. This was a very well-made game, and I liked the challenging aspect of it. It made receiving the badge that much more rewarding. Kudos
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On levels with too many flames, there should be an option to disable the animation.... >_> I have freakish lags in and out
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I am getting this weird lag that slows down the game or speeds up the FPS... @_@ it's frustrating to go for hard badge like this
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I only read that comment about doing two runs of each level when I was halfway through the Green Levels. At that point, I had done the game by getting all the bolts without dying, so I resolved to at least finish the Green Levels in the same manner, and then play the rest of the game using the two runs method. I succeeded at this, but level 30 was really painful compared to the levels preceeding it, and even the next couple of levels after it. Too steep a difficulty spike in my opinion, even if you were to use the two run method. One of the things that constantly gets me is how fast you move after getting the last bolt in a level. It's like the game instantly drinks a gallon of Red Bull, or something. Is the sudden speedup deliberate?
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I think that the controls are a little too slippery, which along with not-so-generous hitboxes make the game more frustrating than hard. Also, too many obstacles are just "fall into this small gap between flames" or "repeat this part of the level", so it's more repetitive than it should be.
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I'm getting weird lag in this game. Normally, I wouldn't play a game with lag but this game is pretty darn fun. Any idea what is causing the lag? My computer stats are decent (no issues running other games on Kong), updated flash, etc. Any help appreciated.
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Lvl 42 is incredibly hard to do without dying, every single time the slime just slides more then intended and dies :(
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Lvl 42 zero deaths! Finally!
A couple of things that would make it much easier... Either:
1. Reset death count each time I die before reaching any checkpoint (better than Esc + down arrow + Enter)
-or-
2. A mode with no checkpoints and respawn with 0 deaths at start location.
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I love jellies and slimes! And I love a game that gives love to the jellies and slimes! t replay to improve your score.
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" OHHHH ! some of my own kind in pretty purple , and orange yay! let me go talk to them they can be my friends im sooo lonley in this dark place i will help them escape and we will live happily ever after ! ^_^* jelly wlks over to other jellys * AHHHHH ! NOT ,FRIENDS NOT FRIENDS, :( - jelly
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This is the 2nd time that the game has erased all my data and I'm getting really tired of redoing this game over and over.
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This is a nice Platformer that takes from other games, but gives much better! The Gameplay is pretty nice, and I love how theres also a background story. It's also nice with the unlockable skins. So in overall i'll give this game a 4.3/5 and im pretty strict with my ratings! Keep up the good work, with love //ColinWii!
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Just turn the quality down, it means that the game runs really smoothly, I found on high quality, you had to get the energy bolts to make it run smoother, if this was intended, it's a great addition, however this effect was removed on low quality. Also hardest hard badge I've ever got!
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Just a small glitch I noticed, didn't check to see if it was exploitable in any of the puzzles, but when you respawn you keep your old momentum(ie if you jump immediately before dying, you effectively jump off of the spawn point.) I had some trouble convincing myself not to paint everything, but all in all I though it was an enjoyable little game, thanks.