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The hardest part about this game is not the level design, nor the enemies. It's the controls. "Oh, that was a double jump? Sorry, I didn't know." *dead* About 80 percent of my deaths were due to the controls alone.
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Only been playing this game for a minute, but I hope this guy learns how to run soon, because i can't stand slow(still probably gonna get a rating above 3/5 from me).
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The game for some reason won't let me beat the butcher missions after the first one in reverse mode. I thought I may just not be able to play them in reverse mode but I still haven't got the achievement for beating every mission in reverse and those are the only missions I have left to do. Anything I'm missing here?
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sscrew it after being pissed about the terrible lag with the controls then trying to play yet again i decided this game wouldnt make it on the nintendo..what year is it?
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The game just got updated (v1.0.3)!
Again, thanks everyone for the feedback! You're helping us a lot! You guys are awesome! =)
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The level design should have been much smoother... If the player is good enough, they should be able do do the entire level in one take without stopping and waiting.
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Dear TawStudio, this game is amazing, briliant. It reminds me playing old school shi* when I was 10. It's not "that" hard, there is no particuliar demand, I'm a hardcore player :)
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I couldn't get past the lvl where you get double jump. I tried for 10 minutes and kept hitting my head. I couldn't complete the game because of this. Nice try though.
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I'm leaving this game for now with a 5/5 for two reasons. First, the game is phenomenal, barring a few annoyances. Second, the developer seems to be reading these comments and actively improving the game.
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I have: Every bad memory, Every level completed in Hardcore, Levels 1-16 completed in Reverse. Despite this, levels 17-20 are not available in Reverse mode. How am I supposed to get the "All levels in Reverse" trophy, exactly?
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Level 14 is pretty genious, the circle concept is old, but I like how you made it feel as if you had to take a lot of risks (v.s. planning out movement) to make it. (Even though there where safe spots, you don't feel safe. Pretty awesomely done.)
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Oh...you have to run while jumping off the wall, thats a logical conclusion to make immediately after getting the wall jump...
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Okay, I just finished all the levels on Hardcore mode, and there's no additional ending. The stormy night sequence had me thinking there would be one. Maybe I need to finish up Reverse Mode, too? Or maybe I need to rerun Level 20 on Hardcore to trigger another scene?
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To the Bree team, great game, good story, lovely art work, awesome music (loved the guitar), fantastic gameplay, it was difficult and a challenging... no lag, no problems.. Amazing game!! Keep up the good work, will look forward to more games from your team.. 5/5.
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Definitely has sticky control issues, I am releasing the arrows and he still runs. This is especially painful in the first section of the second butcher level
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Very nice and interesting game. Great music, nice art and I found no problem with the controls or the mechanics of the game. I was kinda sad to see it end, and even though it made me ragequit a couple of times, I came back to finish it. And for all the haters, bitch please, its not that hard...
Cant wait for the sequel. I wonder what is he going to do with that scythe. And please make it longer, this is game is just awesome.
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Gameplay is great and very super meat boy-esque, always a good thing. I did go through the whole game expecting some cool plot twist, and that didn't really happen. But still, keep up the good work!
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Most. Frustrating. Game. Ever. I'll avoid any other game you make so as to not mess up another evening of my life. Thanks for nothing.
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Absolutely loved this game. Hair pulling difficult but i can look back and not feel like ive wasted the time i spent playing this lovely game.
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This is a good game 5/5. I beat it all the way (except reverse and hardcore). It's a very challenging game, and you did a great job designing the Butcher levels. It gives an ominous feel...and its very red. o.o
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The controls do feel greatly improved in 1.0.2. Walljumping is still a bit awkward, but it didn't keep me from beating the game.
I'm disappointed (and mildly frustrated) that playing through all of the levels on hardcore didn't automatically qualify me for the "not dying" achievements. It's a pain in the ass that I have to quit out of the level and restart completely when it's, functionally, the exact same as playing through it once on hardcore.
A bit easier in fact.