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Great Game, spectacular music! (Also even though it's kinda not funny, kinda got a laugh at the ending credits cut scene where Frenchie got what was coming to him.) My only one complaint was the controls seemed a little unresponsive...at times I'd be speeding along and would hit space to jump...and the game would fail to react and I'd run right into a spike, or I'd push a direction key to move, and Mr. Bree would stand there for a second or two, though this could just be my keyboard too.
Overall though, great work!
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I think the major problem is that there are so many times where you have to push more than 3 keys, and doing so usually makes one button (specifically jump) not work.
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Even after 1.0.35 update, wall jump just makes me abandon this game. I was able to navigate levels masterfully before I picked up this upgrade, but now I'm always sticking to every vertical surface I come across. I would suggest decreasing the time it takes to cancel out of the wall slide, but that might make wall jumping trickier. Dunno, but it definitely needs some kind of fix.
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The control issues are still there in v1.0.35, especially in the Butchery levels, where you need the precision the most. The pig would walk right into spikes because I told him to walk in a previous life.
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I honestly expected the Butchery levels to be harder - I waited until I had finished the main story to start the Butchery levels and I figured that they would be more of an homage to Super Meat Boy in terms of frustration! Mechanically, they are amazingly well made, but I guess the checkpoints were a bit too frequent for my tastes. Still, five stars! You have made yourself an amazing game good sir!
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For goodness sake, you're not supposed to die touching the side a ground spike, you're supposed to die landing on 'em! D:
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Mas Mario 2, The Lost Leves just too damn easy for you? Well we have a game juuuust for you? Are you one of those people with a genetic handicap when it comes to side-scrollers and platformers? Well we would like to extend to you an invitation to f-off and die in a fire.
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When I get my new computer, I will have to try this again. I had too much latency. It was almost like that game was registering the same inputs over and over again and failed to recognize that the key press was released.
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why does this game kinda remind me of Tomba! but with Diablo music or maybe one reminiscent of some Buckethead. decent stuff tho.
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can you event a badge for diying 100 times on the level you earn wall-jumping cause, if there was, i would of earned it FIFTY TIMES NOW! I GIVE UP! YOU CAN TAKE THIS GAME AND GO ***** IT WHERE THE *** DON'T ***** (i still kept enough sanity and self control to star out the words so no one can report me, that was REALLY HARD!)
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I am still having issues with mr. bree not jumping when i press jump. The same goes for the climb wall thing. Angry player quit number one million. And its too bad since this seems so fun.
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Nice game. However, I'd like it if there were a key to prioritize double-jump over wall-jump instead. Say, up arrow double-jumps and if it can't, wall jumps, and space bar wall-jumps and if it can't, double jumps.
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I have to say, this is one of the best games of this style that I've played. The difficulty is right in the sweet zone where it's hard and frustrating but not so hard that an average player can't do it with enough tries. The storyline is alright, it provides a good excuse for the hard butcher levels. A quick fault was on the last level, with a text box, the one where you have to run halfway and jump up into a space to avoid spikes. It's unreadable, would be a simple fix.
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ok,so i beat the game completely,but for some reason didnt get the trophy for completing tenth level...also i pressed every button,including discovering the hidden debug button,but could find no quality button that would give me a trophy...so missing 3 trophies,all of which earned(the third and final is all trophies gotten)...
needless to say,after all that painstaking work,it would be nice if the rewards were actually awarded to me...
now back to my essay...(great game for procrastination btw)
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la actualizacion lo unico que logro es que el juego pierda su escencia. ahora cada 2 pasos que haces hay un checkpoint, ya no necesita nada de habilidad. no es lo que era.
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ok, I found out the open quote mark (`) turns on debug mode, but we need to be told this and how to turn off debug mode
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ok, this debugger mode that can be turned by accident, but can't be turned off is ticking me off. and no notes on it. The game is hard to do levels perfectly (but not imperfectly), but that's not a big deal. fun. 4-5 stars, but I have to take 2 off for the intrusive and unremovable debugger mode. 2 stars till then.
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I'm finding a few of the achievements aren't being confirmed, specifically the 'beat level 10' one and the 'beat your best time' ones. I'm sure I qualified for them but the game didn't unlock them.
Is it intentional that you can press Run in midair to speed up mid-jump, even if you weren't doing a running jump (and inversely, release Run after doing a running jump to slow down your jump)? I certainly don't want to make the game any harder, but this feels like a glitch.
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Having issues with controls? Click out of the flash, then back in (it will pause when you click out). It seems to be working for me when I get the issue.
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Wow! I've just checked your profile and you're not only brazilian but from Pinda! I spent some of my childhood there! I wonder how the city is after 20 years I left it! Good work guys!
I really REALLY like the artwork also. That 'european' style is really neat.
Hope to see more from you here on Kong :)
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great game but the wall jumping gets in the way of playing, and also some of the weak dirt is way to low makeing you constantly hit it even when you sprint at the last mm of the jump youl still break some of it,anyways still good
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Why can I not watch the cinema without having to beat a level again? I beat the last level, wait for ever for the "thanks for playing" to go away, and i miss it because i was doing something else. wtf....
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level 17 input is broken, often does not register input and is ALWAYS very slow at responding to the inputs it does register, couldn't make it past the start of it because of that.
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I think I know what people are complaining so much about the wall jump. You have to hug the wall and then push diretion of the wall + jump. That makes it hard to zig zag. Making it just hold the wall + jump would be easier... but there's another problem. Wall hugging sometimes seems to get in the way of double jumping. If you simplify wall jumping, the other problem is gonna get worse... I can't think of anything better than a wall hug button, but I'm not sure it's such a good idea.
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Think I've found a bug, in that my number of deaths on level 20 won't change from the first amount of deaths I had. Just finished it without dying but it still says 4, which is a bit annoying. Other than that, I'm loving this game :3
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Upgraded from 1 star to 5 stars, my controls are completely fixed and I'm as happy as a pig in mud. Thanks! I gouged my arm in rage from dying at the end of the final butchery level on hardcore mode, though. It's a good pain. :)
That is really good news! Do you know if it was the new version of the game, or did you change/upgrade something on your computer?
Thanks for the help! =)
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It is OK. Shift to run is a very awkward combination with space for jump which ruins game play. And of course, the dreaded "Wall jump" that is overused in flash games and was never a god game element to start with. But some tweaks could make this pretty good