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Level 14 is pretty genious, the circle concept is old, but I like how you made it feel as if you had to take a lot of risks (v.s. planning out movement) to make it. (Even though there where safe spots, you don't feel safe. Pretty awesomely done.)
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Oh...you have to run while jumping off the wall, thats a logical conclusion to make immediately after getting the wall jump...
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Okay, I just finished all the levels on Hardcore mode, and there's no additional ending. The stormy night sequence had me thinking there would be one. Maybe I need to finish up Reverse Mode, too? Or maybe I need to rerun Level 20 on Hardcore to trigger another scene?
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Very nice and interesting game. Great music, nice art and I found no problem with the controls or the mechanics of the game. I was kinda sad to see it end, and even though it made me ragequit a couple of times, I came back to finish it. And for all the haters, bitch please, its not that hard...
Cant wait for the sequel. I wonder what is he going to do with that scythe. And please make it longer, this is game is just awesome.
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Gameplay is great and very super meat boy-esque, always a good thing. I did go through the whole game expecting some cool plot twist, and that didn't really happen. But still, keep up the good work!
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Absolutely loved this game. Hair pulling difficult but i can look back and not feel like ive wasted the time i spent playing this lovely game.
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So I'm not the only one! It's not the game lvl balancing it's the controls... it has a certain lag in whatever I do -.-
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It is little laggy at later levels what is very annoying, however it's a very great game:) I couldn't stop playing until finish it! Waitress, five stars for that gentlemen's please!
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The controls feel very good now. But when running jumping becomes very imprecise. He seems to run one additional step before he lifts off. Especially in the second butchery level this becomes a huge pain.
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Silberdrache: you're not supposed to perform lvl 6 without running but lvl 16. As for dissolving every tiles on lvl 17, I'm afraid it means doing it without dying??
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@Silberdrache
SPOILER!
You can beat level 11 in reverse mode by walljumping on the left side of the wall under the place where the bad memory was, just under the horizontal spike. This way you can get on the vertical platforms and get to the starting point without facing more of the spikes coming below. I can't play level 20 with reverse mode either :(
To dev: It would be great, if I press down or something, the pig stop sliding on the wall and start falling. To get the bad memory piece in level 10 was needlessly hard because the pig started to slide on one of the walls and and the falling spikes got him.
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Hm. If I click on Level 17, 18 or 19 with Reverse-Mode active, the tile just wents black, but the Level doesn't start. Maybe you could fix this?
Everything else ist fine. Well, ok. I don't get it how to beat level 11 in Reverse and I didn't dare to try 4 of the levels on hardcore jet and level 6 without running is just insane. But hey, it's not meant to be sane, or is it? ^^
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Some achievements don't seem to work properly. I got "beat level 6 without running" by dying after the checkpoint near the finish and walking to the finish. So you can get the achievement while running through the level. You just can't run from the checkpoint to the finish.
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Mostly quite good (now that it's been updated, I suppose?), but I do have one complaint: the wall-jumping ability is at times a liability, because it slows your falling speed. I'd like to either have a hotkey to toggle it off and on, or have to hold down a directional arrow to keep it active. Ideally, I'd like to have a hotkey to turn it off and on, and have it be even more sensitive (than it is now) when it's turned on.
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Should add that u can do a jump after falling off a ledge, counterintuitive to jump from a platform to do a double jump from a lower point.
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I got to level 14, I crashed flash in my browser, and when I reloaded the page, everything i had done was lost. annoying.
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can smb explain me how to reach to the puzzle(NOT bad memmory) in level where you get a wall jump ability? i tool the bad one but it is impossible to take pink puzzle!
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The bounce for wall jump is too far--it should, in my opinion, be more like Mega Man X's, with the option to jump further when the run button is held down.
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When you say you've changed level balance, is this just for things like hardcore, or did you nerf regular forest levels?
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i dont now if its because i have IE but no matter what i try to do the fat B*****d keeps tryin to do his own thing 500 times i died on the first three levels 0/5 for being unplayable
We've just updated the game (v1.0.2), now the wall jumping and the keyboard input lags should be improved. Please tell us if you're still having issues. And sorry for any inconvenience! Thanks! =)
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F*CK IT i am on the first "bad memory level" and the jump wont respond so i dided on the same place like 20 times now
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How do you beat level 5 on hardcore? Hardcore replaces all save pillars with a one unit high block. At the end of the level, there is one of those blocks in a two unit high passage. I cannot jump over it.
We've just updated the game (v1.0.2), now the wall jumping and the keyboard input lags should be improved. Please tell us if you're still having issues. And sorry for any inconvenience! Thanks! =)
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A final suggestion. The game works for me, but some people have mentioned issues with running due to the need for three keys. Perhaps change it so that double tapping a direction can also make you run, and running works until the move key is released.