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Initially I was like "Man these blue rooms are annoying" Then I got to playing it on Hard and I kept hoping to go into blue rooms instead of the curves.
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Those moving squares can ruin everything at >1000 speeds when they quickly move into your path. The splits and even the curves can be mastered, but when an obstacle is randomly shoved in front of you so abruptly that it's impossible to avoid, that leaves the player relying on a good deal of luck to get very far.
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make a impossible level with sharp corners that would be cool also there could be an impossble badge like get to 300 on impossible
+ so the game producer can see this
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5/5 great game though I have a crappy mac and ctrl doesn't do anything for me (not broken, just doesn't do anything), so I will have to find another computer. Maybe, though, can you make a full-screen button?
=) 5/5
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Great redesign. (I'm assuming you have played some AaaaaAAaaaAAAa-
aAAAAaAAAAA!!! by Dejobaan, no?) Really fun and basic concept, yet so many way to toy with it, such your touch to the ever mounting acceleration within confined space. If my computer didn't slowdown so quickly with flash and Unity I'd be playing for much longer segments of time.
Cheers.
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maybe if you ad 1500 the max speed and put in a cinematic after being on 1500 for about 10 seconds where you shoot out the end of a tunnel into a magical countryside and explode n a nearby mountain ;D
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if you were trying to make the next big game that makes one want to throw their compuer out the window, well.. you had me at 700 mph. 5/5
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Hmm... After trying this for about the 100th time could you perhaps add the option to automatically start at the highest checkpoint at your current difficulty? That would be great also 5/5 for uniqueness I really like this game it's quite possibly one of the best Hard badges i've seen for a unity game aswell.
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Strangely enough, the moving obstacles get easier the faster you're going. Compared to you, they're basically standing still.
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This is entirely bs, unity web player shouldn't be allowed. Oh look at this, I can't even do it since they refuse to support my platform.
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That moment when you come across the sliding squares of doom, and you choose poorly, but still barely scrape through between the square and the wall... you kinda feel a bit like Indiana Jones.