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If your so desperate to escape (excluding the "break the window" options and etc...) why bother with the lock for the fish food, and using the hook? you can just smash the tank and grab the key...
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so, your at a strange room, the only way out is a door locked with a password... you see a board game that you dont understand, yet you try and play it, figuring that the marbles would help you in the future... still.. you seem to find shiny saphires in the way... why not take them... then you realize your a burglar... came in to steal those precious stones and got locked in by the owner of the house... yet the person, scared as he was... had no time to think nor act for the safety of his goods or the password hints... for he had to care for himself... the person ran into the fields... and left you alone... in a mansion room... that has no other rooms on its sides.. only fields.... then... you run... :3 end of story... i dont even understand it myself but... 4/5 :3 for logical solutions :P i mean i guess they were logical xD
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i liked the part when it was the end,when i finally got to open the door,Oh crap!there was a big brick wall infront of me!
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Nice game, not too difficult. Only the books didn't make very much sense untill i got the trick with the ladder. +- 20mins.
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Looks at board for five minutes in complete boredom, suddenly realized that it unlocks something. Thank you so much. ;u;
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Decent game. I know escape game traditionally don't have a plot or much of one but it would be nice to see. It would also be nice if the game progressed through a string of clues instead of just point and click to find clues. Basically looking for more precission navigating the game instead of stuff like make sure you click every objectto see if it is active or not. Also feed back when clicking would also help (i.e objects light up or send a message when clicked to know if they are dead or not.)
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"The shelf is too high to reach." use ladder... "The shelf is too high to reach." use hook on pole... "The shelf is too high to reach." use broom... "The shelf is too high to reach." %@$#!!
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You know, all through the game I kept wondering why I couldn't just smash through the windows with the hammer. Or the fire hook thingy. Or the shovel. Or the sturdy-looking stepladder.
And then the solution ended up being to smash through the WALLS instead. That's just... poor logic, man. Also why the hell did I have to start a fire in the chimney, assumedly wait several hours for the trunks to burn, pull on a lever and solve the goddamn dimensional rift that created (in the form of a jigsaw) in order to unvover a secret box where I had to input a secret code of cardinal directions when I could have walked AROUND the chimney?
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Gave in and watched the walkthrough for the last purple stone- it never appeared in the book, so no way to get it. Boo. Other than that, loved this game!