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i beat the game to beat the big man shoot him in the face atfer you defeat him you will find a soul but don't look at the soul if you do then the soul will die then you will start at your checkpoint
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to kill the dog :
you go below him and shot his *ss then again go under him and shot him behind and the last one kugt jump over him and kill him in the hotspot *if you know what i mean * hope it helps you
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hey im playing this game so i think it will very good than to the develiper becuce i think they all are good no matter what
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Cerberus bossfight is weird - why is his weakness is back? Nothing in his design or behavior suggests so (my first instinct was that I was supposed to get him to jump into the lightning fence). Not only that, but it's nearly impossible to get a third shot in - I managed to win by a glitch. Second bossfight is much easier, or at least less frustrating, because goals and dangers are much more obvious. Game was short, sometimes frustrating and unfair; graphics were mediocre and not utilising potential of four color palette at all; narrative was decent (though it does feel weird that 'return trip' isn't really a return trip but set of new levels), there is no difficulty curve at all, both setting, enemies and characters are super generic and forgettable.
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Have been playing this since release, still loving it. It has my favourite atmosphere of any game, with lovely music.
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It took me until almost the very end of the game to figure out that you're not supposed to look at the ghost that's following you and that's why it kept disappearing.
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the game design is 100% vintage, about trying the only possible combo, love it, as it remains easier than some of the nightmares I had back in the days. Good work!
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No idea if it is my computer or the game, but for a platformer which demands exact timing and cares about positioning the controls are incredibly dodgy.
Jumping twice in quick succession, and jumping while running both seem unreliable.