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I don't say this lightly. In my 20 some odd years of playing videogames I have played a few thousand some odd games from all different types of platforms. Be it PC, Console, or Flash. This is one of the best games I have ever played. Quite difficult, and equally ingenious. Pure gameplay, no fancy graphics are needed here.
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5/5 Loved the old school timing style of gaming, a few screens took alot of trial and error, but was fun in the process. Great story, really makes you think.
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I just <3Loved How challenging this game was and the twist at the end AMAZING I hope to see games of this quality around KONGREGATE forever =)
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Feel free to call me wack . But this game itself is good but difficulty is just for people that dont feel pain or are veterans of hardcore gaming . I couldnt enjoy story here due to traps , enemies
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Difficulty curve is a bit high, and there's a couple of scenarios that seem too dependent on not just good, but perfect, timing.
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First thing I did when I got the gun? Went back to kill the snake I'd avoided and got killed because it didn't die in one xD
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Good game, but the difficulty seems to ramp up really fast in some areas, and the restart can be jarring at times. Love the art style and flavor of the game though.
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Oh man, I haven't played one of these philosophical games in a while, but this was great. The ending is pretty unexpected. Seems like it'd be a cool game to speedrun.
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The bosses are perhaps a bit too difficult. (Philosophical games can't be appreciated as well if their difficulty scares away half the audience before they can see the whole story.) But the game is otherwise brilliant. 4/5
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Regardless of the artsiness (which is really just a video-game retelling of a classic story), the game has some awesome level design. Terry's a master at designing a level around a simple concept.
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Beautiful. I see this game strongly resembles Another World! It lets me feel the same gloomy, yet intriguing atmosphere of that old graphic adventure...
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For some reason, I've always really liked simplistic platformers. Something about them is just very enjoyable, probably partly because a lot of the story and characters can easily be substituted in.
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Very simple concept, very simple execution, but it all fits really well and the atmosphere was amazing for such a game. It gave me the same feeling I had when playing Ghouls 'n Ghosts as a child. I really wish we'd see more games like this around. Beautiful ending as well.
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Right about now I'm tempted to rip off the D button from my keyboard, considering I just beat a room I was stuck on for 30 minutes, then hit the D button on accident D:
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tintaglia- If you've ever played 'the company of myself' you know of the sad story-line which, pretty much, is what makes the game so brilliant.
This game was just like that one. Depressing story line, walking, jumping and avoiding when needed. Just this one had a bit of killing too.
The 'depressing' graphics is another reason why I love this game. Graphics don't make a game good, the story and actions do. In my opinion, I'd rather playing this over COD. Too much COD gets so boring. It has nothing new, no story. Just pure killing.
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srry for double commenting - me down if you want i just had to agree with gasman86 but i think you left one key item out the whole mentality of dont look back was strongly represented by the girl losing her soul everytime you pressed the back key once again sorry for double commenting!