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The trick is to turn your brain off while playing. If you manage to boil yourself down to immediately reacting to anything you see, it gets fairly easy - this, plus "learning" the patterns helps. Got 66:47 after 20mins of playing :)
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I'm sorry, but the people in the all time high score list are 100% fighter pilots. Reaction times like that are impossible :P
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This was fairly easy, I beat the game after 3 days of playing. And I have a kind of suggestion for the creator to make another hexagon 2 but it's called dodecagon and you have to get levels in intervals of 20 seconds after hexagon and 30 seconds after decagon. So to get dodecagon you need to survive 200 seconds.
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My high score is 100 seconds, but how do those people get over 3000 seconds? Are they playing this over 50 minutes straight?
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You you still keeping playing after the hard badge... just for the incredible music. could you please pleas please please PLEASE release the music somehow!!!!
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i don't know how i did it...but i did it... 130 sec ..
and of course i didnt blinked and didnt sleep for 2 days to do it :) ..
btw videos from youtube about that helped me cuz my mind was going to get boom!! of those things ....
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I really need some kind of movement control, it's way too easy to overshoot and it's difficult to tell what will hit your triangle and what won't when you're near the edge of a segment...
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Even the flashing lights and pulsation add to the experience by giving adversity. But I digress. I am pleased to rate this a well deserved 5/5.
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This may be a long comment: Fair warning. I absolutely LOVE this game. From the first few seconds onwards. The game itself is very streamlined. No real 'hit box' excuses or 'laggy graphics' to blame a loss on. If you lose, you lost by your own fault. That is a very good element to a game that I love to see. On the subject of graphics, they weren't super intensive, and they didn't need to be. Not going out of your way to needless spiff up the hexagonal blocks coming inwards was doing us the favor of having such petty distractions that would be ultimately pointless. Simple, straightforward, and easy to grasp. The entire gameplay to this is extraordinarily easy to understand; easy controls, clear and concise game objectives, and even the level system contributed to that aspect. The fun in the game is testing yourself, trying to reach that ever so elusive goal, and in the process, improving. It's not about how far you initially make it, but how much you can grow from your experiences.