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Ok, your dude needs to snap to EITHER the middle of the sides OR the vertexes of the center hexagon...its really annoying when you don't know which one it'll do.
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It's true that the controls are way to sensitive for their own good, but I think the music makes up for it quite well.
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A game that expects digital precision from an analog control. An analog control that isn't even SMOOTH analog control, but analog control as seen under strobe lights- choppy analog. It's not a game, it's challenging you to learn their arbitrarily stupid game controls- and die anyway
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How did this game get badges?
It might have been more fun with better controls.
The controls were inconsistently loose, difficult to get used to.
Sometimes it would shoot too far, sometimes not enough.
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i did not like the flashing red and yellow but other than that it was a simple and yet hard game. The music was great and the developer did a good job getting everything synched up. I also liked how the part of the song changed so I wasn't listening to the first 10 seconds of the song over and over again.
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Honestly, for all the complaints of difficulty, I got to a run of 73 seconds inside of an hour of play time. Of course, your mileage may vary, but the game boils down to learning the different patterns and how to cope. The controls may be loose, but they're tuned just right for the pace of the game. There's an odd cocktail of muscle memory and rhythm gaming in there as well.
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This is terrible. I hate it when people make games that require precision controls and then ask you to do it with a keyboard.
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Unfortunately it seems as though this game is affected by the fact that most players will go "ugh this game sucks because I can't play it because it's too hard" and that's actually very disappointing as it's very addictive and very good.
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Why did this game from 7 months ago, all of a sudden get Badges? I really question the decisions to give badges to games. Especially on a game given an average rating of 3.08 (at the time of posting) and 135,035 plays. Also... they should probably make that an "Impossible" badge at 60 seconds... Getting through "The 100" from Desktop TD was easier...
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When a game has a Hard badge that requires you to survive for only 60 seconds, you know you shouldn't take the game very lightly
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nooo... getting a score of 243, making it to 87 in the all-time-highscores just to see the name of a friend on 77 with 264. I will never be able to stop playing that game :(
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I think the things where you have to make a partial or complete circle are very annoying, since you easily go too far and hit the other edge.. besides that.. 30.04 at the moment, still trying! ^^
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I don't see why people are so negative about the controls. Yes, they are somewhat loose, but if it were really easy to get to the 60 second mark, then the game would lose a lot of its appeal. I played it a number of times, and eventually managed to get to 92 seconds. It just takes practice, not complaining.
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Way too sensitive. Movement should have just bounced between the 6 sides of the hexagon instead of moving around it in a circle.