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I am a point: I know nothing
I am a line: i know how to move
I am a triangle: I know-hey the music changes!
I am a square: I know dedication
I am a pentagon: I know FRUSTRATION
I am a hexagon: I. KNOW. VICTORY.
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Dear kongregate staff: If you have to survive 60 seconds, change the badge from hard to Godlike and make it 1000 points.(Not that anyone will ever get it)
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Doesn't the first "spiral" seems to be the hardest? On every try, its like, from 20 to ~45 seconds the game gets easier. But I don't know. Probably that's just me.
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After a week of training and drinking 3kg of sugar, I finally got over 60. Once you have the basic skills all you need to do is wait for a good "map" to play on. And fast reactions. Gotta have those too.
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When a game has a Hard badge that requires you to survive for only 60 seconds, you know you shouldn't take the game very lightly
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Ah yes, I played the standalone version of this. Not fond of anything that's literally painful to play for more than a few minutes at a time. Too much flashing and pulsation.
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So I'm about to get the hard badge, and suddenly, my browser crashes.
Reaction:
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!
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THis game seriously starts to get more enjoyable once you clear the obstacle called The Hard Badge. At the moment where there is nothing more to go for, there really is no stress and no rage on the moments you get 59.45, just a simple yet somewhat addictive game. It might not appeal the first times you play, but hey, replay value is important, and i sure as hell come back to this game pretty often.
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ehh alot of crying over controls and getting hard badge, but i can tell you itäs not that hard after little practise... It's all worth it i promise! ps. I really liked the game.
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I do like how in pretty much any flash game, you sit just below the benchmark you need to for AGES (57 seconds grrr) and then when you beat it, you dont just barely beat it, you CRUSH it
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The game concept is interesting but the presentation and the gameplay make it nauseating and frustrating. From the second you start the game off at level one, you don't get to really take in the game environment and you get thrown into your objective at first with no indication of what to do; the description doesn't help much either. It doesn't take very long to realize that you need to survive by turning with the arrow keys but then in the process of learning the control scheme and its limitations, you get slapped in the face with multiple failures, on the first level. Props to the literally 1,000 people who have the hard badge right now. You have some amount of patience I can't be bothered to have with this game.
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i dont think i can play this this game continuously for more than 15 minutes as i will vomit becoz of the rotation and flash
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This game is pointlessly difficult. A huge part of a fun game is the difficulty ramp. A player should feel as though more progress is possible. This one starts senselessly difficult and gets worse and the problem is that I can't even be bothered to try for the hard badge. What is the point? Maybe if I could get a "life" with each level, or see more of the field so I could plan better, or have some time to get power ups to slow rotation or something, but this game is just difficult and boring. Sorry. 2/5
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Ok, line's "easy"... Triangle should be medium, square should be hard, pentagon should be impossible and hexagon... well, I'd like to report 206 ppl as hackers
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It's a difficult game, to be sure, which is why the imprecise controls are unforgivable. It is far too easy to overshoot or undershoot your intended field.
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Hard badges took around 30-60 minutes. One thing needed for this game is focus: you can't hesitate or spin in the wrong direction. I found it easier to constantly look at the edges of the screen to anticipate correct path, rather than looking at hexagon/arrow in the middle.
Second thing is control/timing, but not much choice than practice to get used to those double spirals after failing dozens of times.
Game gives a bit of a headache.
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Controls are far too sensitive, and honestly no real driving desire to go any further than about 15 seconds to be honest. I am in no way good at this game, however, it doesn't make me want to try at all. Simplistic games are great, and I really applaud what you tried to do here, and I'm sure there's plenty of people who will really enjoy this game, but it is completely lacking in gameplay depth, even for a retro arcade style game.