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This game needs a better ladder mechanic. Using ladders in this game is absolutely terrible; you have to jump up each step of the ladder. Seeing how these contractors climb these ladders, especially when you see someone else do it, you have to wonder how it would play out in real life. Not good.
I don't see why you couldn't just copy common ladder mechanics used in other games; this is just God awful.
The game doesn't have to be drastically realistic, but it should at least have a number of realistic mechanics, which also includes lighter weapons on my contractors. Because I don't care how heavy a full sized rifle weighs, if a rifle makes you move that slow, either that weapon would never enter service or you'd be deemed unqualified to be a contractor or even a soldier.
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it would be nice we would get gp by playing and not only by paying maybe 50 for each lvl up or something or achievements
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I love this game, but I have a real problem with the contracts. Not how hard they are, but that they must be done in one day. For example, one of the contracts is to kill 30 with a long shot on the bridge map. The actual contract is not that hard, but completing it in one day is very difficult. The bridge map is not very popular, so it's very possible that you could do 29 long shots and then no one plays on that map for the rest of the day. And gold contracts can take most of a day to complete. This prevent anyone who can only play this game for an hour or a two a day from ever being able to advance far in the contracts, not matter how skilled they may be.
I think that maybe it would be better if you made the contracts harder, like 100 long shots on the bridge map instead of 30, but allow your progress to be saved at the end of the day. I really wish that you could make this change, because to be honest, everyone has a point where they just completely give up on their contracts.
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the knife animation is sort of strange. I hit a guy whos standing still directly in the back and somehow the knife misses him
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It would be nice if there was a medical kill streak or perk. I would really like to see that put into the game. Also ammo boxs or the ability to pick up enemy's ammo if it is the same ammo for your own gun. I hate running out of ammo on my verersk and being forced to use my pistol to then ending up having no ammo left at all.
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Contract wars is a great game.Most guns are okay.Btw Dont quote me on that,i know some are op.But all guns can be bought without wasting in money.How you ask?By doing contracts.Most contracts give you some gp.So you can always save up those gp,and get that favorite gp gun of yours.
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If we make the roulette wheel chance comparable to the size of the space... we wouldn't be able to see anything but "Nothing" and CR.
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Nice game but you should improve a bitthe graphics and one thing,by curiosity, when will the sprinting system will be put ?
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It is very refreshing to see such a high-quality 3D-FPS in a browser. The visuals are ( at this point in time ) stellar and the gameplay/sounds are smooth in comparison to a lot of the downloadable competition at this time. While I don't like having to unlock my grenade(s) through the skill system I have to admit the system itself is very nice. I'm looking forward to being an active part of this community and enjoying ( with thanks ) the work of the developers.
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1.) Make it easier to unlock the W-task for weapons instead of making it like 500 longshots just so people have to keep playing this game for hours on end.
2.)Make it easier to get GP so this doesn't become more of a pay to win game.
3.)There should be a way to increase fire rate of guns or improve accuracy without getting a new sight.
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Chuck, there's a reason the w-tasks aren't shown, they're supposed to be hard to complete and very rewarding to have. But, if you do want to see the w-tasks of gp weapons, I believe the thread for that is still alive.
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TO ALL YOU GUYS SAYING ADD SPRINTING YOU ARE ALWAYS SPRINTING! SHIFT IS WALKING SO STOP SAYING "PLZ ADD SPRINTING PLZ PLZ PLZ"
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Your roulette is a statistical disaster: Most of my first rolls stop at "nothing", simply because they start on the same field and roll for the same "amount" each time. My second roll usually lands on the same field as well (luckily not a "nothing" field). Make these rolls more random, so that not 50% of the rolls land on "nothing", though only 2 of 12 fields are labeled "nothing"!
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Another suggestion... A more in-depth weapon statistics. As in, how many double kills, triples, headshots, longshots, storms, etc. Definitely not as important as, say, adding new weapons and stuff..but I'm just curious about some of my weapons.
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I have to make in contracts 1 pro kill for 7K CR and 2 pro kill for 8K CR !!??
First, I earn much more CR for just shooting around, and second, I hardly can make Storm, so making a PRO KILL for me is impossible.
Now I have to choice: Give up of game as there is no chance that earn more SP so that I can advance in game, or play with that what I have so far which will put me in inferior position.
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cant enter the all maps please help............. the loading in my computer is reversing if reach 90percent, it back to 20percent plsss help what can i do...........
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here is a idea that i think a lot of people would love the more closer you completing a task the less gp you need to buy the wtask please think about this and +if you agree
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what the heck two days in a row td oldsawmill map is not available how am i going to complete contract when game is not available wtf
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The 3x or 2x exp bonus skills should not work on deathmatches because the one with the big score always be 1st even if other guys have 30 kills and the 1st one has 10