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Comments for Contract Wars

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Felicss

Jun. 15, 2013

Under rating threshold (show) I suggest that a firing range is added where you can test weapons that you don't have or the weapons you have so a person can experience the fire rate and/or get used to the iron sight and practice aiming with guns from unlocked sets. This could help players determine what gun to buy.

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(10K+)

ErikohlsReborns

Dec. 09, 2013

Under rating threshold (show) 1. Need a way to create you own game room. 2. Need a way to compare 2 weapons. 3. Make longshots count as headshots in contracts. 4. Add the climb up ladders skill on skill tree. 5. Need a 'tutorial' to explain wath are ragekill, stormkill, longshots, etc. Click + if you agree. 5/5 game

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(10K+)

Godunited

May. 23, 2013

Under rating threshold (show) There should be a GP award if you log in every day for a week.

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(7051)

Wildfighter812

Apr. 15, 2013

Under rating threshold (show) Here an ideal for the contracts if you don't complete the contract in a 3 to 5 days period the contract will change so you don't have to stare at the screen wondering how I will complete this contract

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(4987)

Developer response from tfender

we'll think about this

imoner

Jan. 31, 2013

Under rating threshold (show) You could add a weapon comparison option.

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(1094)

Developer response from tfender

we'll do it later

TheForcer

Dec. 28, 2012

Under rating threshold (show) Have you considerd putting in a testing game mode where we can test out guns before buying them???

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(1358)

Developer response from tfender

yes, it's planned

GoodGun5

Feb. 10, 2014

Under rating threshold (show) The chances of getting something other than nothing and CR should increase the more consecutive days we log on.

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(4023)

Thierteen

Oct. 03, 2013

Under rating threshold (show) To devs: Contracts should rotate at the same skill level... im tired of seeing the same contracts that I cant complete becasue I dont have GP

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(1699)

reukies

Sep. 14, 2013

Under rating threshold (show) How about a feature that can be used to compare 2 different guns?..i am tired of scrolling over guns to see their stats

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(4850)

GameBuilder15

Sep. 06, 2013

Under rating threshold (show) You should be able to see if the server fills up while waiting for the map to load. Seriously.

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(3388)

AllanD14

May. 13, 2013

Under rating threshold (show) I think a new idea for expanding on the Clans would have to be adding a messaging area, where you can leave inbox messages to your clan mates or personally message specific people in your clan. It would lead to better communication about EXP. Sharing and heck, even congratulating them on the position you finished in during the Clan wars

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(2164)

Developer response from tfender

this is planned. thanks! also there will be unique clan skill system, weapons and camo

Tempestive

Mar. 17, 2013

Under rating threshold (show) Minor suggestions: 1. Let the preferred firemode be stored in the weapon set profile DB as well: if you set full auto/single shot during a game, it will remember, so you don't have to go switching all the time - which by the way, is bugged (won't always change firemode, must press the assigned key many times); 2. I'm sure you've thought of this, but taking into account the remote chance you haven't hehe: isn't it possible to let players create their own rooms? (decide on room name, map, game mode, number of players, password, etc..) 3. W-tasks are great, but it'd be good if you had for the same weapon, more than one W-Task - I mean, a different W-Task for a different weapon modification. Example: HK416c - w-task1=collimator=70longshots, wtask2=silencer=20 doublekills, wtask3=... etc. [I obviously haven't gone through all the suggestions already made, so I apologise if I'm repeating any]

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(1837)

Developer response from tfender

thanks for your suggestions 1. cando 2. not now, but it'll be possible later 3. there will be weapon customization feature

HaywireBear

Apr. 08, 2013

Under rating threshold (show) Good game. However, I think there needs to be a mode called; Firing Range. Where you can set up weapons, test them out to see if you'll save up to buy them, or ignore their existence. That, and to test the W-rank parts [The additional gun add-ons for basic GP Purchased guns] Keep up the good work!

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(253)

bobbybobster55

Aug. 13, 2014

Under rating threshold (show) Some achievements should give a small amount of gp as an award. Some people finish a really hard achievement (dark star, dragonstar, some classified etc) and then the game goes "oh , here have some cr which you get everyday from roulette and by playing" and it just feels empty.

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(1915)

Waffleischeezey

Sep. 07, 2014

Under rating threshold (show) The roulette table always seems to sneak past the good things

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(1418)

mudtrooper

Feb. 25, 2013

Under rating threshold (show) I just want to say that the indicators for the vip and the conquest stuff blocks the view of enemy. My only suggestion is to either find a way to make them transparent when you are aiming in that direction or raise them to be above the person or area

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(728)

Developer response from tfender

it'll be fixed in nearest update

mooneyesoul

Mar. 18, 2013

Under rating threshold (show) How about the longer you stay the VIP the more EXP you gain

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(553)

Developer response from tfender

that's a good suggestion thanks

Dilwo

Nov. 25, 2013

Under rating threshold (show) Please for the love of god. Make longshots count as headshots towards contracts.

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(1053)

Crankoa

Dec. 26, 2012

Under rating threshold (show) Should fix the ladder, Its really risky going down it

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(1119)

Developer response from tfender

we'll fix it a bit later

wertykauhan

Sep. 10, 2014

Under rating threshold (show) i saw how the roulette table rolled a milimeter backwards even though the picture changed to black division it rolled backwards to CR

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(879)

Dregamus

Feb. 26, 2013

Under rating threshold (show) *BRAINEXPLODE* I'm now stuck on the 15th bronze contract --- get 4 ragekills on the parkside_dm map. How am I supposed to do this with the anti-farming countermeasures? Every ragekill i get on that map now fails. At first i was happy to see the devs trying to counter the farming problem. I hated hopping into a game and having everybody tell me they're farming. I do everything legit and now that the anti-farm stuff affecting me, i hate it. I'd almost rather have half of the maps full people farming again. This seriously makes me regret spending kreds on this game, and I kind of want to take down my youtube vids of it and quit playing now. AT LEAST change the contracts so that they don't conflict with the anti-farming countermeasures.

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(296)

TechnoIvan

Sep. 26, 2014

Under rating threshold (show) I don't mind the roulette having uneven odds, they have a good reason for it but... I think the random weapon reward chance is way too low (less than 0.5%). I think it shouldn't be that rare. I wish it had at least a 3% chance. 3% chance is basically 1 in 33. Since we get 3 spins a day, that's 11 days worth of spins. Meaning on average with 3spins/day you'd get that reward 2~4 times a month. I don't think that would be broken.. do you guys?

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(1128)

xcldx

Jan. 08, 2014

Under rating threshold (show) Awesome game. I would definitely want to have the ability for private games (for friendly games or clan practices). Like others have said, a comparison feature and a practice range for stuff you already own and what you plan on getting is a plus. Also, I definitely would like to be able to add custom attachments on the areas I want, instead of pre-bundled mod sets. Also, the fact that you can't make a short-ranged sprint in-game is another thing to add. Other than that, it's a great game with really nice gameplay.

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(865)

Awesomeshooters

May. 09, 2013

Under rating threshold (show) Capture The Flag would be awesome!

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(561)

owenknewson3

May. 17, 2014

Under rating threshold (show) i think gp should be given when u level up.

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(1354)

GoodGun5

May. 27, 2014

Under rating threshold (show) The roulette should be divided into spaces based on the chance of getting it i.e. higher chance of getting = bigger space. Lower chance = smaller space. Similar to the Wheel of Fortune. It bugs us how both the Gp and NOTHING are close, yet we always get ripped off because the roulette is rigged to only give us nothing.

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(1050)

troopdude

Nov. 29, 2013

Under rating threshold (show) Can we PLEASE have a contract refresh button? Something where we can refresh our contracts once a week or something. It took me FOREVER to do the contract I just did, and I feel like if I could have refreshed it, I could have completed a lot of other contracts.

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(513)

PhilippineFury

Apr. 01, 2013

Under rating threshold (show) Suggestions: 1. We should be able to buy character skins and clothes to be able to blend into the surroundings. 2.We should be able to sell old weapon. and 3. Weapon Modifications

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(126)

Dalorian

Feb. 26, 2013

Under rating threshold (show) I want to sell My Crap Weapons!

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(757)

Developer response from tfender

ok we got it

killer69251

May. 22, 2014

Under rating threshold (show) more SP points or lower the cost of the skill points also add like at least a bit more inflation and make more killstreaks

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(751)

SirKasm13

May. 27, 2014

Under rating threshold (show) I agree with GoodGun5. Change the Roulette Table so that it uses like a needle that spins clockwise at a randomized speed, at a random starting position, and the spaces are sized according to rarity. I've been ripped off by getting a small amount of CR or Nothing in general, despite it slowing down and SHOULD BE stopping on the GP.

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(778)

Balistiko6

Jun. 25, 2014

Under rating threshold (show) they need to add server hosting so I can actually play with my friends. regardless of their level.

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(901)

Mattood

Jul. 08, 2014

Under rating threshold (show) I do remember a daily bonus a year ago. The devs took it out :( But now they put it back in :)

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(694)

tannermauro

Jul. 25, 2014

Under rating threshold (show) This guy did this knife glitch where he was really far away from me and he knifed me. It was only me and him on the server too.

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(27)

DeraxSalibor

Jul. 23, 2014

Under rating threshold (show) I was hoping if there is Practice gamemode feature where you can fight with bots but you cannot earn XP, CP and complete W-Task in Practice though.

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(113)

CleanBaldy

Feb. 24, 2013

Under rating threshold (show) The Devs response to the issues created with anti-farming: "you need to play on full server or better - on team gamemodes (there is NO anti-farm measures there) - TFENDER (DEV)" That's the response to the ridiculous contract changes, making it dumb to even play for contracts? Playing legitimate just isn't working, but... Dev: "Make sure your game is full and don't play in deathmatch." I'm sorry, I didn't realize we had the ability to summon up people in the map of our choice, like LAKE, or certain maps that we need our contracts in. Also, why should we have to adjust how we want to play legitimately, just to get a contract complete? Change it back. Who cares if a few people are farming? The rest of us want to play OUR way. I've actually stopped playing because of this crap. When I see FAILED when I'm actually on a roll, getting Rage and Stormkills, I want to throw my mouse through a window.

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(434)

AntWorker

Dec. 28, 2012

Under rating threshold (show) There are two things I noted while playing this game. 1. Fall Damage. I know that we aren't supposed to be god-almighty superhumans, but if falling from a 5-foot height is enough to take away 3/4 of one's health, then how is anyone supposed to move quickly? 2. Stairs and ladders. It seems that our walk speed is so fast, that the character gets a little air time, and ends up losing health. Ladders appear to be a one-way trip, which is extremely detrimental to any person trying to move out of the way of mortar-fire and such. The solution? Implement a decrease in fall damage, make stairs wider and less steep, and take example from Begone. Begone has been able to implement even vertical ladders., and they use a mechanic where the climbers just move up and down. Use that for an example for future ladders.

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(673)

Developer response from tfender

ok, for now we alter the fall damage

ragefang

Dec. 20, 2012

Under rating threshold (show) Maybe you could make it less P2P based? since payers are twice stronger than non payers in matches [what isnt very fair in other games they're like 20% tougher only].and were forced to have weapons with durability,even although they're already weaker.and those skill reset costs..ugh unbearable, ive just resetted twice,yeh newbies make poor decisions what can i say?maybe what about an option to reset out characters to lv 1 with 4kcr and 110GP back?or give some special little GP or gun reward as for first players.it's beta afterall so were kind of.. beta testers dont you think we deserve some respect and not mercilessly try to perforate last cash from our pockets?-I completely understand you need to earn yourself and upkeep servers,updates,the stuff but anyway..you do know how many great games have been ruined due to greed.

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(489)

Developer response from tfender

ok! we'll reconsider some of the premium features. you're right - it's beta and we need to balance the game together - developers&players UPD1: reduced costs of skill reset (in GP & SP) UPD2: increased the amount of GP added by kreds transactions (by 50%) ALSO: you can earn a premium gun in daily bonus, on 10-th, 20-th, 30-th level of progress, you can earn GP in contracts and in daily bonus too AND in nearest future update there will be a system of packages-boxes, where you'll be able to rent some of premium weapons for credits

jadeisgod9

Aug. 03, 2014

Under rating threshold (show) you should seriously make the roulette wheel chance comparable to the size of the space...

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(691)

lindseyboi2334

Oct. 29, 2014

Under rating threshold (show) this game needs to work on the matches, and what i mean is when i play a bunch of 63 level and up people are on the other team but on my team we are all level 60 and below, this makes the game less fun because its not an even match what-so-ever, these guys could really do alot of people a favor by doing something about this, thanks.

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(617)

darknezs

Feb. 20, 2013

Under rating threshold (show) seems better at this point in time to ignore contracts.... no kills count if you get on any sort of roll...... God help anyone with a multikill assignment

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(408)

Developer response from tfender

you need to play on full servers or better - on team gamemodes (there is NO anti-farm measures there)

jcjc23

May. 30, 2014

Under rating threshold (show) Every time I have tried my luck in the roulette wheel I have landed on Cr or nothing, because that makes sense.

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(171)

doctorwho8

Sep. 11, 2013

Under rating threshold (show) The Fall damage is way to high.

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(500)

malkrow21

Jun. 16, 2013

Under rating threshold (show) This game needs a better ladder mechanic. Using ladders in this game is absolutely terrible; you have to jump up each step of the ladder. Seeing how these contractors climb these ladders, especially when you see someone else do it, you have to wonder how it would play out in real life. Not good. I don't see why you couldn't just copy common ladder mechanics used in other games; this is just God awful. The game doesn't have to be drastically realistic, but it should at least have a number of realistic mechanics, which also includes lighter weapons on my contractors. Because I don't care how heavy a full sized rifle weighs, if a rifle makes you move that slow, either that weapon would never enter service or you'd be deemed unqualified to be a contractor or even a soldier.

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(50)

alish1999

Jan. 14, 2013

Under rating threshold (show) it would be nice we would get gp by playing and not only by paying maybe 50 for each lvl up or something or achievements

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(488)

Developer response from tfender

when you reach 60 lvl, you'll get GP bonus every next levelup till 70 lvl. from 50 GP to 50 000 GP

Hidato

Jul. 13, 2013

Under rating threshold (show) I love this game, but I have a real problem with the contracts. Not how hard they are, but that they must be done in one day. For example, one of the contracts is to kill 30 with a long shot on the bridge map. The actual contract is not that hard, but completing it in one day is very difficult. The bridge map is not very popular, so it's very possible that you could do 29 long shots and then no one plays on that map for the rest of the day. And gold contracts can take most of a day to complete. This prevent anyone who can only play this game for an hour or a two a day from ever being able to advance far in the contracts, not matter how skilled they may be. I think that maybe it would be better if you made the contracts harder, like 100 long shots on the bridge map instead of 30, but allow your progress to be saved at the end of the day. I really wish that you could make this change, because to be honest, everyone has a point where they just completely give up on their contracts.

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(37)

barronn1

Jul. 12, 2014

Under rating threshold (show) the knife animation is sort of strange. I hit a guy whos standing still directly in the back and somehow the knife misses him

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(615)

sworean

Nov. 14, 2013

Under rating threshold (show) It would be nice if there was a medical kill streak or perk. I would really like to see that put into the game. Also ammo boxs or the ability to pick up enemy's ammo if it is the same ammo for your own gun. I hate running out of ammo on my verersk and being forced to use my pistol to then ending up having no ammo left at all.

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(24)

lenni22

May. 31, 2014

Under rating threshold (show) I think the Rpk 74 W-task should be easier, like 10 rage kills or so

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(24)

BogdanT17

Aug. 13, 2014

Under rating threshold (show) more badges would be so nice

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(24)

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