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I suggest that a firing range is added where you can test weapons that you don't have or the weapons you have so a person can experience the fire rate and/or get used to the iron sight and practice aiming with guns from unlocked sets. This could help players determine what gun to buy.
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1. Need a way to create you own game room. 2. Need a way to compare 2 weapons. 3. Make longshots count as headshots in contracts. 4. Add the climb up ladders skill on skill tree. 5. Need a 'tutorial' to explain wath are ragekill, stormkill, longshots, etc. Click + if you agree. 5/5 game
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Here an ideal for the contracts if you don't complete the contract in a 3 to 5 days period the contract will change so you don't have to stare at the screen wondering how I will complete this contract
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To devs: Contracts should rotate at the same skill level... im tired of seeing the same contracts that I cant complete becasue I dont have GP
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How about a feature that can be used to compare 2 different guns?..i am tired of scrolling over guns to see their stats
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I think a new idea for expanding on the Clans would have to be adding a messaging area, where you can leave inbox messages to your clan mates or personally message specific people in your clan. It would lead to better communication about EXP. Sharing and heck, even congratulating them on the position you finished in during the Clan wars
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Minor suggestions:
1. Let the preferred firemode be stored in the weapon set profile DB as well: if you set full auto/single shot during a game, it will remember, so you don't have to go switching all the time - which by the way, is bugged (won't always change firemode, must press the assigned key many times);
2. I'm sure you've thought of this, but taking into account the remote chance you haven't hehe: isn't it possible to let players create their own rooms? (decide on room name, map, game mode, number of players, password, etc..)
3. W-tasks are great, but it'd be good if you had for the same weapon, more than one W-Task - I mean, a different W-Task for a different weapon modification. Example: HK416c - w-task1=collimator=70longshots, wtask2=silencer=20 doublekills, wtask3=... etc.
[I obviously haven't gone through all the suggestions already made, so I apologise if I'm repeating any]
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Good game. However, I think there needs to be a mode called; Firing Range. Where you can set up weapons, test them out to see if you'll save up to buy them, or ignore their existence. That, and to test the W-rank parts [The additional gun add-ons for basic GP Purchased guns] Keep up the good work!
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Some achievements should give a small amount of gp as an award. Some people finish a really hard achievement (dark star, dragonstar, some classified etc) and then the game goes "oh , here have some cr which you get everyday from roulette and by playing" and it just feels empty.
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I just want to say that the indicators for the vip and the conquest stuff blocks the view of enemy. My only suggestion is to either find a way to make them transparent when you are aiming in that direction or raise them to be above the person or area
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i saw how the roulette table rolled a milimeter backwards even though the picture changed to black division it rolled backwards to CR
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*BRAINEXPLODE* I'm now stuck on the 15th bronze contract --- get 4 ragekills on the parkside_dm map. How am I supposed to do this with the anti-farming countermeasures? Every ragekill i get on that map now fails. At first i was happy to see the devs trying to counter the farming problem. I hated hopping into a game and having everybody tell me they're farming. I do everything legit and now that the anti-farm stuff affecting me, i hate it. I'd almost rather have half of the maps full people farming again. This seriously makes me regret spending kreds on this game, and I kind of want to take down my youtube vids of it and quit playing now. AT LEAST change the contracts so that they don't conflict with the anti-farming countermeasures.
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I don't mind the roulette having uneven odds, they have a good reason for it but... I think the random weapon reward chance is way too low (less than 0.5%). I think it shouldn't be that rare. I wish it had at least a 3% chance. 3% chance is basically 1 in 33. Since we get 3 spins a day, that's 11 days worth of spins. Meaning on average with 3spins/day you'd get that reward 2~4 times a month. I don't think that would be broken.. do you guys?
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Awesome game. I would definitely want to have the ability for private games (for friendly games or clan practices). Like others have said, a comparison feature and a practice range for stuff you already own and what you plan on getting is a plus. Also, I definitely would like to be able to add custom attachments on the areas I want, instead of pre-bundled mod sets. Also, the fact that you can't make a short-ranged sprint in-game is another thing to add. Other than that, it's a great game with really nice gameplay.
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The roulette should be divided into spaces based on the chance of getting it i.e. higher chance of getting = bigger space. Lower chance = smaller space. Similar to the Wheel of Fortune. It bugs us how both the Gp and NOTHING are close, yet we always get ripped off because the roulette is rigged to only give us nothing.
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Can we PLEASE have a contract refresh button? Something where we can refresh our contracts once a week or something. It took me FOREVER to do the contract I just did, and I feel like if I could have refreshed it, I could have completed a lot of other contracts.
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Suggestions: 1. We should be able to buy character skins and clothes to be able to blend into the surroundings. 2.We should be able to sell old weapon. and 3. Weapon Modifications
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more SP points or lower the cost of the skill points also add like at least a bit more inflation and make more killstreaks
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I agree with GoodGun5. Change the Roulette Table so that it uses like a needle that spins clockwise at a randomized speed, at a random starting position, and the spaces are sized according to rarity. I've been ripped off by getting a small amount of CR or Nothing in general, despite it slowing down and SHOULD BE stopping on the GP.
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This guy did this knife glitch where he was really far away from me and he knifed me. It was only me and him on the server too.
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I was hoping if there is Practice gamemode feature where you can fight with bots but you cannot earn XP, CP and complete W-Task in Practice though.
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The Devs response to the issues created with anti-farming: "you need to play on full server or better - on team gamemodes (there is NO anti-farm measures there) - TFENDER (DEV)"
That's the response to the ridiculous contract changes, making it dumb to even play for contracts? Playing legitimate just isn't working, but... Dev: "Make sure your game is full and don't play in deathmatch."
I'm sorry, I didn't realize we had the ability to summon up people in the map of our choice, like LAKE, or certain maps that we need our contracts in. Also, why should we have to adjust how we want to play legitimately, just to get a contract complete?
Change it back. Who cares if a few people are farming? The rest of us want to play OUR way. I've actually stopped playing because of this crap. When I see FAILED when I'm actually on a roll, getting Rage and Stormkills, I want to throw my mouse through a window.
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There are two things I noted while playing this game.
1. Fall Damage. I know that we aren't supposed to be god-almighty superhumans, but if falling from a 5-foot height is enough to take away 3/4 of one's health, then how is anyone supposed to move quickly?
2. Stairs and ladders. It seems that our walk speed is so fast, that the character gets a little air time, and ends up losing health. Ladders appear to be a one-way trip, which is extremely detrimental to any person trying to move out of the way of mortar-fire and such.
The solution? Implement a decrease in fall damage, make stairs wider and less steep, and take example from Begone. Begone has been able to implement even vertical ladders., and they use a mechanic where the climbers just move up and down. Use that for an example for future ladders.
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Maybe you could make it less P2P based? since payers are twice stronger than non payers in matches [what isnt very fair in other games they're like 20% tougher only].and were forced to have weapons with durability,even although they're already weaker.and those skill reset costs..ugh unbearable, ive just resetted twice,yeh newbies make poor decisions what can i say?maybe what about an option to reset out characters to lv 1 with 4kcr and 110GP back?or give some special little GP or gun reward as for first players.it's beta afterall so were kind of.. beta testers dont you think we deserve some respect and not mercilessly try to perforate last cash from our pockets?-I completely understand you need to earn yourself and upkeep servers,updates,the stuff but anyway..you do know how many great games have been ruined due to greed.
ok! we'll reconsider some of the premium features. you're right - it's beta and we need to balance the game together - developers&players
UPD1: reduced costs of skill reset (in GP & SP)
UPD2: increased the amount of GP added by kreds transactions (by 50%)
ALSO: you can earn a premium gun in daily bonus, on 10-th, 20-th, 30-th level of progress, you can earn GP in contracts and in daily bonus too
AND in nearest future update there will be a system of packages-boxes, where you'll be able to rent some of premium weapons for credits
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this game needs to work on the matches, and what i mean is when i play a bunch of 63 level and up people are on the other team but on my team we are all level 60 and below, this makes the game less fun because its not an even match what-so-ever, these guys could really do alot of people a favor by doing something about this, thanks.
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seems better at this point in time to ignore contracts.... no kills count if you get on any sort of roll...... God help anyone with a multikill assignment
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This game needs a better ladder mechanic. Using ladders in this game is absolutely terrible; you have to jump up each step of the ladder. Seeing how these contractors climb these ladders, especially when you see someone else do it, you have to wonder how it would play out in real life. Not good.
I don't see why you couldn't just copy common ladder mechanics used in other games; this is just God awful.
The game doesn't have to be drastically realistic, but it should at least have a number of realistic mechanics, which also includes lighter weapons on my contractors. Because I don't care how heavy a full sized rifle weighs, if a rifle makes you move that slow, either that weapon would never enter service or you'd be deemed unqualified to be a contractor or even a soldier.
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it would be nice we would get gp by playing and not only by paying maybe 50 for each lvl up or something or achievements
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I love this game, but I have a real problem with the contracts. Not how hard they are, but that they must be done in one day. For example, one of the contracts is to kill 30 with a long shot on the bridge map. The actual contract is not that hard, but completing it in one day is very difficult. The bridge map is not very popular, so it's very possible that you could do 29 long shots and then no one plays on that map for the rest of the day. And gold contracts can take most of a day to complete. This prevent anyone who can only play this game for an hour or a two a day from ever being able to advance far in the contracts, not matter how skilled they may be.
I think that maybe it would be better if you made the contracts harder, like 100 long shots on the bridge map instead of 30, but allow your progress to be saved at the end of the day. I really wish that you could make this change, because to be honest, everyone has a point where they just completely give up on their contracts.
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the knife animation is sort of strange. I hit a guy whos standing still directly in the back and somehow the knife misses him
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It would be nice if there was a medical kill streak or perk. I would really like to see that put into the game. Also ammo boxs or the ability to pick up enemy's ammo if it is the same ammo for your own gun. I hate running out of ammo on my verersk and being forced to use my pistol to then ending up having no ammo left at all.