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Would be nice if there was a real chance to recover when you run out of fuel. I started falling, but, on the way down, I collected enough raindrops to keep my tank fairly full. It still wasn't enough to keep me from crashing. That doesn't seem right.
I didn't add a terminal velocity so that it wouldn't take forever to die when you've already lost. You can recover from a would-be fatal fall, but you have to counter the momentum you've already collected on the way down first. I hope that makes sense. :)
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Why do I have to choose keyboard OR mouse control? And why, if I change my mind, do I have to reload the entire page?
You can change the settings by going to the main menu from the Game Over screen and continuing back to the game. I apologize for this oversight, I assumed people would choose either option and stick with it. I'll keep this in mind for the next game. Thanks for playing!
We actually have a sequel in mind, which is why we left out the more complex systems like upgrades from this game. We want to gauge what players think about the core mechanic, and then build up from that feedback. Thanks for playing!
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I just wanted to point out that we know the game is ridiculously hard! We really like arcade games that test your skill instead of your upgrade grinding. Get lifted! Get that moon! Yeah baby!
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Stand up! Jetpack Jerome!
Download the soundtrack including a rap with bad words at
http://dvgmusic.bandcamp.com/album/jetpack-jerome-soundtrack :D