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Congratulations! You just won the Закончено Badge and 30 points! -- Закончено is russian for "FINISHED" if any of you guys wanted to know... but no one will know after 5 more comments...
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Why do the Red blocks smile as their falling? Maybe we're doing them a favor by killing their own race. Maybe they all wanna die.
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Well, I found it addictive, played all the level with par and in bonus mode. The timing levels get really interesting in bonus mode...
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Congratulations! You just won the Закончено Badge and 30 points! -- Закончено is russian for "FINISHED" if any of you guys wanted to know... but no one will know after 5 more comments... Congratulations! You just won the Закончено Badge and 30 points! -- Закончено is russian for "FINISHED" if any of you guys wanted to know... but no one will know after 5 more comments... Congratulations! You just won the Закончено Badge and 30 points! -- Закончено is russian for "FINISHED" if any of you guys wanted to know... but no one will know after 5 more comments... Congratulations! You just won the Закончено Badge and 30 points! -- Закончено is russian for "FINISHED" if any of you guys wanted to know... but no one will know after 5 more comments...
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Congratulations! You just won the Закончено Badge and 30 points! -- Закончено is russian for "FINISHED" if any of you guys wanted to know... but no one will know after 5 more comments... Congratulations! You just won the Закончено Badge and 30 points! -- Закончено is russian for "FINISHED" if any of you guys wanted to know... but no one will know after 5 more comments... Congratulations! You just won the Закончено Badge and 30 points! -- Закончено is russian for "FINISHED" if any of you guys wanted to know... but no one will know after 5 more comments...
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Difficulty was just right, not too boring, not too many "luck"-based (or tight timing) puzzles. The smiling shapes and sfx added a bit of lightness (loco roco ftw!), which perfected alleviated the usual tediousness of this kind of games. 5/5Difficulty was just right, not too boring, not too many "luck"-based (or tight timing) puzzles. The smiling shapes and sfx added a bit of lightness (loco roco ftw!), which perfected alleviated the usual tediousness of this kind of games. 5/5Difficulty was just right, not too boring, not too many "luck"-based (or tight timing) puzzles. The smiling shapes and sfx added a bit of lightness (loco roco ftw!), which perfected alleviated the usual tediousness of this kind of games. 5/5
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Difficulty was just right, not too boring, not too many "luck"-based (or tight timing) puzzles. The smiling shapes and sfx added a bit of lightness (loco roco ftw!), which perfected alleviated the usual tediousness of this kind of games. 5/5Difficulty was just right, not too boring, not too many "luck"-based (or tight timing) puzzles. The smiling shapes and sfx added a bit of lightness (loco roco ftw!), which perfected alleviated the usual tediousness of this kind of games. 5/5Difficulty was just right, not too boring, not too many "luck"-based (or tight timing) puzzles. The smiling shapes and sfx added a bit of lightness (loco roco ftw!), which perfected
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Difficulty was just right, not too boring, not too many "luck"-based (or tight timing) puzzles. The smiling shapes and sfx added a bit of lightness (loco roco ftw!), which perfected alleviated the usual tediousness of this kind of games. 5/5Difficulty was just right, not too boring, not too many "luck"-based (or tight timing) puzzles. The smiling shapes and sfx added a bit of lightness (loco roco ftw!), which perfected alleviated the usual tediousness of this kind of games. 5/5Difficulty was just right, not too boring, not too many "luck"-based (or tight timing) puzzles. The smiling shapes and sfx added a bit of lightness (loco roco ftw!), which perfected alleviated the usual tediousness of this kind of games. 5/5
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