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i loved it im trippin face and this is the perfect game for it no max clicks or shit like that 5/5 man keep up the good work (MAKE A SECOND ONE NOW)
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Too easy. The game is pretty cliche and I thought placing the audience at a cliffhanger in the end was a bad idea. 3/5
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i agree - it was pretty easy, but i love the idea. it's refreshingly creative. i like the idea about adding maybe a physics engine to the mix, instead of just moving from point a to point b. still giving it 5/5, in hopes that you'll come out with an even better version in the future
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it is rather easy, the game was short enough to where when i started to get bored it ended. It would be harder if you added some way to lose. like the white balls being destroyed. or a way for them to go off the level you're on.
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i think some 1-way gates may help the sequel be a little more difficult, other than that i find this game rather amusing
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Great game. I'd love for there to be more levels. Although, fix the typos in the description--they're kind of off-putting.
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First thing I thought when I looked at the description: "Hehe...balls into holes..."
Second think I thought: "Wow, am I really in college and giggling at that?"
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For those complaining about difficulty of timing clicks right, under "options" you can change the game speed to make it considerably slower, making those levels do-able. Well, imo that element wasn't even that difficult to begin with, and I'm a guy who usually has problems with game timing being too short, but this wasn't really that challenging to time. But, even so, you can make it much easier
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ehhhh it was kinda easy all the way through. some of the levels were more like going through a maze but it was still relaxing and fun 4/5.
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completely agree with banktolker and tiny tail need something where you can lose another idea maybe add switchs to move parts of the map for entrance to the end this would surely test how fast you can click the switch on pull the ball through and keep clicking both..... meh its an idea average game still though 3/5
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thanks for the good game!
it did get a little repetitive tho.
I think it would be interesting to have blue hexagons and suns with varying pull/push power, so that you could activate more than one of them at a time to combo them together. just an idea
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This game was a very interesting game, danger of some sort would have been a nice thing to see. I do not like the fact that there are two elements involved, the attraction and repulsion of one or more objects which needlessly will end up in the right place at some point.
There are benefits to having such relaxing capabilities, but this game is not something I would recommend to gamers who would like to see a challenge. With the addition of things that could make you fail a level as well as a level editor, I could see this game actually being a very good hit. As of now it has potential so I leave it at a 3/5.
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What I learned from this game: if you feed a black hole enough photons of light it eventually implodes becoming a photon cannon capable of destroying planets.
The More You Know*
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Cool game was fun and works great. Great idea. Music is nice and mellow a good fit. 5/5 Was really easy though and a story is always nice ;D
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adding lifes and objects that you can lose lifes on would make it more challenging. along with max clicks per level, time limits. awards and challenges per level. 3/5.
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Kenneth, how does that make the game unplayable? you could just restart the level. Also, only small glitch is very good for a game that was just released.
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I enjoyed this game, I wasn't to exciting (something to think about). 4/5. For the ending you might want to add some sort of sound to it, even though it is in outer space (that would give some life to the scene).
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Just NO.
This un-fun and repetitive flash game combines all the questionable fun of obvious puzzles with frustrating "You didn't click it fast enough" gameplay. No variation on just one gameplay mechanic make it dull and bland before you even finish one level. The first few are very easy and require nothing more than a few clicks when you wonder if the rest of the game will pose more of a challenge. Then the difficulty level is ramped up - not by clever riddles, because it doesn't support more than one "attractor" turned on at a time, but by requiring clicking at the exact right time. I'm sorry, but it's just terrible. 2/5 at best.
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Great game, it reminds me of those bubble blow bottles who had mazes in them with tiny metallic pellets in them... Too short!