Under rating threshold (hideshow)
upgrade towers to full and horses to full. let towers kill for a few minutes to build up revenue once over $1000 revenue, run horses until conquering enemy.
Under rating threshold (hideshow)
Have to agree on the point of the game being imbalanced, i played on hard and i couldnt get past the first lvl. One squad of spearmen tore through 4 squads of my own troops (which were a mix of Archers Cavalary and footmen). Idea gets a high score but the execution gets a low one.
Under rating threshold (hideshow)
A game that makes the first level unbeatable is not a game I'll play for longer. 2/5, it's just such a heap of wasted potential.
Under rating threshold (hideshow)
No need for mute button !!! If you dont like the sounds then turn off your speakers. dont blame them they thought you people are smarter to know you need to turn off speakers to MUTE DUH!!!
Under rating threshold (hideshow)
My strategy, horse horse horse horse, they run faster than everyone, yeah against spears they're not as strong but they'll bunch up and go 2 or 3 to 1 and over power spears, they start hitting the enemy castle then you get more money, repeat. Just don't over level your horses otherwise they cost too much, max out your towers when possible, you don't pay for them anyways.
Under rating threshold (hideshow)
terrible. I have to wait for SIX of the enemy waves to kill themselves on my guard tower or to invade my castles before I have enough gold to summon ONE wave of my own troops. And yet I still which each match easily, I just spend most of my time not playing.
Under rating threshold (hideshow)
player is punished for leveling-up units: if units are too powerful, you cannot pay the summon price to bring them on the field.
Under rating threshold (hideshow)
npc ai is hella dumb. The 'guard tower' guards will sprint to engage the enemy OUTSIDE of the tower archer's range. They get slaughtered without cover, and rarely are worth even the 5 money to purchase them.
Under rating threshold (hideshow)
And another bug: If you send like 100 Troops of archers, and then build guards in the towers -> your archers dissapear! There just lost, without even seeing an enemy. This game really sucks!
Under rating threshold (hideshow)
If you watch all the "War"-games we already have, this one is a big step back. Graphics are kinda ok (even if most is c&p), sounds are fine, but the content is very basic and the balance seems a little screwed. Sorry, not fun to play. btw: The name is a little misleading...
Under rating threshold (hideshow)
And the game gets even worse! When you have to fight against more than one castle, the enemy sends wave from all of them at once. If you kill all castles but one, he send the same amount of troops from this castle, which makes it IMPOSSIBLE to destroy. If you loose the one castle that can attack the last castle of the enemy, you have NO chance of winnig, even if you have 2 more castles intakt. This game sucks!
Under rating threshold (hideshow)
Fairly easy on normal mode, but i don't feel like trying hard at all. The compounding cost of building stronger troops does not make the upgrade worth it at higher levels, even though we can see it is clearly needed to overcome a wave of troops.
Try to balance it out using gold income upgrades or maybe balancing out the enemy spawn rates. I understand the hard mode is meant to be hard but seriously, the player has no gold to play with that in the end, it becomes a cycle of, camping, unleashing massive counter attack, camping, etc...
Under rating threshold (hideshow)
How can you say it's to easy?!?! Are you kiddin'???? If you play on easy - stfu - you selected easy so deal with it! But if you play on hard, this game sucks! !!ONE!! f.u.c.k.i.n unit of the enemy can easily kill an etire troup of my soldiers. This is WAY TO HARD! You stand no chance, even if you have upgraded troops. And another thing that sucks alot: Your upgraded troops are getting too expensive, so in the end, you can't afford them, and have no troops at all. This game needs a lot of fixing.
Under rating threshold (hideshow)
Very basic, and entirely too easy. At no point were the enemy's units as strong as the players, and the maps were biased in the players favor throughout the game except for 2 in the middle with no guard towers. Just maxing guard towers and horses you can beat every level.
Add on 5-10 more levels(maps) where the enemy uses same level units as you and less guard towers eventually having none, or maybe even give the AI some to even it up.
Under rating threshold (hideshow)
like the idea but 20 units on the screen and you need a computer from the NASA to run the game. Mute button doesn't work
Under rating threshold (hideshow)
It looks like a nice game, i like the countering troops idea very much. A small tutorial on it would be nice at the start. And an indicator for upgrade benefits ;)