Under rating threshold (hideshow)
The problem with the game is that there's no control. I can't tell my units to stop or where to go, so they end up running head first into a group of enemies they're weak to, rather than waiting for back-up.
Under rating threshold (hideshow)
If you watch all the "War"-games we already have, this one is a big step back. Graphics are kinda ok (even if most is c&p), sounds are fine, but the content is very basic and the balance seems a little screwed. Sorry, not fun to play. btw: The name is a little misleading...
Under rating threshold (hideshow)
Okay, so. Everything is off balance, like they said: 1) Enemies are too easy 2) Towers can hold off whatever the enemy throws at us, instead of being a distraction. Up the price to ten, and make them a little weaker. 3) Upgrade points come wayyy to easy. I think you should definitely take some of those away, and maybe you could have the option of putting archers in towers as an upgrade?
Under rating threshold (hideshow)
This is bullcrap, basically every feature is faulty somehow. You want to upgrade your units? Great, now you will have to pay more in order to recruit them (12->24->36 and so on). The enemy does not seem to have this problem - he sends units at the same frequency throughout the whole game.
How the hell am I supposed to play when I can't afford units? Even if the guard tower kills a few enemy waves my won troops still tend to get powned by pikemen or archers. Screw this.
Under rating threshold (hideshow)
First time playing and completely decimated my foe. Is this supposed to be some kind of joke? I hope game developers don't think that THIS is what we find fun.
Under rating threshold (hideshow)
This game is VERY BORING and very easy. I only upgraded my tower and horse. This is a bad game. The only good thing I can say about this game, is that it has good sound effects.... I would give it, 0 out of 5, but since you can't give 0's, I'll give it 1 out of 5
Under rating threshold (hideshow)
It looks like a nice game, i like the countering troops idea very much. A small tutorial on it would be nice at the start. And an indicator for upgrade benefits ;)
Under rating threshold (hideshow)
i was hoping for an end boss medium is even to easy and i think hard you need to wait 1 hour each level all my horse mann atacked cpu spammed strong spearman -.- level up isnt even that good becouse you need to pay really raelly much still the idea was good so an 2/5
Under rating threshold (hideshow)
Mute button doesn't work. There needs to be more balance in the whole game. This was way too easy to beat. I beat it with maxed out towers and spears. I have to agree with others - this game is a step back not forward. It certainly doesn't belong on the front page.
Under rating threshold (hideshow)
upgrade towers to full and horses to full. let towers kill for a few minutes to build up revenue once over $1000 revenue, run horses until conquering enemy.
Under rating threshold (hideshow)
Have to agree on the point of the game being imbalanced, i played on hard and i couldnt get past the first lvl. One squad of spearmen tore through 4 squads of my own troops (which were a mix of Archers Cavalary and footmen). Idea gets a high score but the execution gets a low one.
Under rating threshold (hideshow)
terrible. I have to wait for SIX of the enemy waves to kill themselves on my guard tower or to invade my castles before I have enough gold to summon ONE wave of my own troops. And yet I still which each match easily, I just spend most of my time not playing.
Under rating threshold (hideshow)
Fairly easy on normal mode, but i don't feel like trying hard at all. The compounding cost of building stronger troops does not make the upgrade worth it at higher levels, even though we can see it is clearly needed to overcome a wave of troops.
Try to balance it out using gold income upgrades or maybe balancing out the enemy spawn rates. I understand the hard mode is meant to be hard but seriously, the player has no gold to play with that in the end, it becomes a cycle of, camping, unleashing massive counter attack, camping, etc...
Under rating threshold (hideshow)
there are several ways this game could be improved. i will hold my rating until we see how effective the dev is at reading and getting back to players. first: FIX THE MUTE BUTTON. clearly a problem. second: add a storyline to the game even if it is just "king's evil brother wants the throne for himself". Third: either improve grinding aspects of the game or make them less necessary. it seems in hard mode enemies always outclass the player to an absurd degree. getting people to say your game is to short is better than them saying it is unplayable. smaller details that could use work include: cooldown timer on abilities and units. more skills. level ups on skills. fight length rewards instead of stage based rewards. The game is relatively smooth otherwise and has good potential. at this stage in creation, listening to the complaints and judging them based on what you wanted the game to be is key to success.
Under rating threshold (hideshow)
its sad when you get more money for letting the enemies through than for attacking the enemy base. this needs a serious overhaul
Under rating threshold (hideshow)
player is punished for leveling-up units: if units are too powerful, you cannot pay the summon price to bring them on the field.
Under rating threshold (hideshow)
How can you say it's to easy?!?! Are you kiddin'???? If you play on easy - stfu - you selected easy so deal with it! But if you play on hard, this game sucks! !!ONE!! f.u.c.k.i.n unit of the enemy can easily kill an etire troup of my soldiers. This is WAY TO HARD! You stand no chance, even if you have upgraded troops. And another thing that sucks alot: Your upgraded troops are getting too expensive, so in the end, you can't afford them, and have no troops at all. This game needs a lot of fixing.
Under rating threshold (hideshow)
I hate games where upgrading multiplies cost. Its actually faster not to upgrade so you can spam more units to enter enemy bases. awful balance. Poor development decisions. 1/5
Under rating threshold (hideshow)
If the developers can’t even figure out how to make separate controls for music and sound effects, they deserve to have their games rated 1/5.