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Comments for Ultimate Tank War

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Zeplic

Mar. 28, 2013

Under rating threshold (show) The game should really end when you take over the enemy base. Shouldnt require to capture all the black ones =(

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(240)

milford

Mar. 28, 2013

Under rating threshold (show) Agreed with Iddypiper - tanks shouldn't get back to their home base, when en route to another, already being captured building (well, the less out of control automation, the better, I prefer). Also, some at least basic possibilities to send tanks somewhere else than at an enemy, simply to prepare some lines of defence. Also there seems to be a bug, or just misunderstanging. There seems to be a limit for tanks on the board and tihs generates some ugly surprises, for example when I expect to constantly build up defence for a base (tanks already sent somewhere, enemy approaching), and boom - the production stops and only the progress bar pretends some hard work.

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(164)

Iddypiper

Mar. 28, 2013

Under rating threshold (show) Well the game got a lot more intense in the later levels!!! One thing to consider: Maybe we should be able to send tanks to defend a base; right now tanks will automatically return to their camp and we have to watch helplessly as enemy tanks take over while our 100+ tanks think 'hey, good time to retreat!!'

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(154)

Iddypiper

Mar. 28, 2013

Under rating threshold (show) First impression: great! Comment: Right now i find it way overpowered to simply max out production speed and money generation first, and I simply zerg rush with basic gun tanks. This currently makes the game too easy. 4/5 from me, i like it!

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(148)

bsmash

Mar. 28, 2013

Under rating threshold (show) Games that are cheap clones or laggy or otherwise not fully fleshed-out should NOT be allowed to use words like Epic or Ultimate in their titles.

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(25)

jarikbaenrae

Mar. 29, 2013

Under rating threshold (show) tell me why it is that after i've destroyed my opposition i have to go around capturing the other bases........ i've already won

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(3)

pdonettes

Mar. 28, 2013

Under rating threshold (show) be nice if your moves could be more than reactionary. I would like to set up defenses.

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(3)

Quazimodo

Mar. 28, 2013

Under rating threshold (show) Too Easy!

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(3)

jayd96

Mar. 28, 2013

Under rating threshold (show) it needs some sort of unit placement mechanic so you dont wast your more expensive units and possibly smarter a.i as it gets a bit boring when all you have to do is click on the enemy base first take it over and its easy to take over the rest

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(3)

LURYI

Mar. 28, 2013

Under rating threshold (show) upgrade mechanics somewhat broken, upgrading basic tank and speed and money beats all. Higher tier tanks are useless. While they are more powerful, they 1)still only deal 1 damage to bases 2)W selects ALL tanks so if you want to swarm a base but dont want to waste expensive tanks you're out of luck 3)while range and damage are better the basic tanks can still rush a base while its defended by a number of better tanks. Also the game started to lag with large number of tanks on the screen (all later maps).I beat the game, so its playable, but its not interesting as a strategy game. Suggestions to improve: optimize game to lag less. Allow selecting types of tanks (perhaps number keys 1,2,3..). Allow moving to arbitrary point on map (whats with the fact that tanks head back to their base once they capture an enemy base but just sit there once they take out an enemy unit?).

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(3)

tribaltroublelol

Mar. 28, 2013

Under rating threshold (show) Yeah lets just mindlessly run away from those guys shooting at us, we did our job, we captured that base, if the leader wanted us to shoot at anyone he would've told us, right?

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(3)

xhix910

Mar. 28, 2013

Under rating threshold (show) i hope next time the stronger the unit the the more capture points give to the base

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(3)

ferret61

Mar. 28, 2013

Under rating threshold (show) all your base are belong to us

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(3)

Jpileatus

Mar. 28, 2013

Under rating threshold (show) The game itself is not bad but there are two things driving me nuts about it. First is the fact that there is no mute music only button rather than the all encompassing mute. Secondly is the whole deal with the tanks going back to their home base whenever they finish anything. Man oh man that's driving me %@$*ing CRAZY!!!!!! Aside from that it's really not bad I guess.

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(3)

ccccol

Mar. 29, 2013

Under rating threshold (show) 1. should be able to send tanks to a location, not just attack 2. tanks shouldn't turn around and go home after conquering a base 3. it's almost impossible to select a group of tanks near the edge, if your mouse goes off screen the selection doesn't work 4. different tank models are unexplained and superfluous 5. too easy overall

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(3)

MoratGurgeh

Apr. 03, 2013

Under rating threshold (show) Potentially a monster hit if done right, but the Ultimate xxx series doesn't lend itself well to this kind of mod. There's little point in building the awesome Teslas when you A) Can't tell the tanks apart B) Can't select unit groups or types and C) They're worth just the same as a basic gun tank against enemy base defence (i.e. 1 point) even though they cost 7 times as much. As it is, as SteelMike said, upgrade Regen, Build Speed and Gun, then rush everything. Given the ability to position units and select groups or types of units, this would be a 5/5 and favourited, but as it is it's more of an Ultimate Army 3.

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(3)

stereolab

Mar. 28, 2013

Under rating threshold (show) SO...... MUCH.... LAG.....

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(11)

PuuManchu

Mar. 28, 2013

Under rating threshold (show) This game is super boring lol

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(5)

Matye

Mar. 28, 2013

Under rating threshold (show) If I had known that re-skinning the same game over and over again would get you considered a "game developer", I apparently got into the wrong business. The constant, obvious cloning here and the frequent featuring of these games makes me think that someone is paying for placement on Kong.

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(5)

DCarrier

Sep. 11, 2014

Under rating threshold (show) The unit limit should be stated explicitly. If we can only have a hundred tanks on the board, then it's at least good to know when to use something more powerful than a gun.

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(3)

BertM1

Mar. 28, 2013

Under rating threshold (show) you might want to introduce some randomness to when the tanks fire, because at the moment if you have lots of tanks as soon as an enemy spawns, all your units just instantly go BANG!!!!!!!!! which can be a bit annoying

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(2)

fieducker

Mar. 28, 2013

Under rating threshold (show) "Press SPCAEBAR" Wish I had one of those.

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(2)

Fedrosss

Mar. 29, 2013

Under rating threshold (show) Too easy!!!

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(2)

Nyarlothep

Mar. 29, 2013

Under rating threshold (show) All you need is... uh, well, not love. Actually, doing the equivalent of a zerg rush every time will do nicely.

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(2)

tymerum

Mar. 29, 2013

Under rating threshold (show) It would seem as though I have a tank cap and my opponent doesn't. Screw that. Also, it's really difficult to select my already FREAKING RETARDED AI tanks when the game lags so badly that the cursor doesn't appear because there are a billion enemies on the screen and I'm assuming 76 of my guys! 2/5, and I have no problem giving that.

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(2)

Hamuram

Mar. 29, 2013

Under rating threshold (show) I do not really like the unit cap.

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(2)

darthsabreMMX

Mar. 28, 2013

Under rating threshold (show) This game needs a "rock, paper, scissor" element. Very easy to max out cash and tank regen and dun tank then spam them

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(2)

iwswu

Mar. 28, 2013

Under rating threshold (show) ummm upgrade money, upgrade build time, and up grade gun, attack opposition at first opportunity. Needs more stratagy

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(2)

JonsHere

Mar. 28, 2013

Under rating threshold (show) The problem I see, besides maxing production and money generation, is that the higher level tanks still only take one health away from structures, and you produce far fewer of the advanced tanks. This steered me into building gun tanks early before my laser tanks, but if I decide to select all tanks using "w", my laser tanks kamikaze on the buildings, doing virtually nothing.

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(2)

braptor

Mar. 28, 2013

Under rating threshold (show) would be better if the bases had health instead of number of tanks to capture, that wayhe gun tank won't be so OP

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(2)

ihatethisfing

Mar. 28, 2013

Under rating threshold (show) i win if "all bases are belong to me". i see what you did there...

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(0)

lequebecois2

Mar. 28, 2013

Under rating threshold (show) too easy

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(2)

millmaster

Mar. 28, 2013

Under rating threshold (show) This game is fail right now so much needs to be fixed especcially the fact that u need 1 of any type of tank to capture a base the higher the tanks level the more it should take off when capturing a base it cost more to build them for every 10 points it takes to build a tank it should be worth 1 point towards a base

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(2)

raptorz2

Mar. 28, 2013

Under rating threshold (show) Just use the first tank and spam - up - click - up - click -- win

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(2)

Sykom04

Mar. 28, 2013

Under rating threshold (show) lol. rollface win. maxed basic tank, then money regen, then build speed. pwnt

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(2)

eelmika

Mar. 28, 2013

Under rating threshold (show) If the endless repeating would fun you would have 5/5 for this one. But it's not.

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(2)

primeoffense

Mar. 28, 2013

Under rating threshold (show) Steel Mike nailed it. I make units so fast this garbage game lags to hell.

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(2)

MobyDik

Mar. 29, 2013

Under rating threshold (show) Standart windows screensaver is more challenging

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(2)

WolfBane2878

Mar. 28, 2013

Under rating threshold (show) too many problems. Tanks need to go wherever I want, not only to enemy tanks and building. Make it so I can tell tanks to go to a certain spot even if enemies are not there. Also tanks automatically head back to base after attacking instead of holding where they are.

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(2)

MontrealPeon

Mar. 28, 2013

Under rating threshold (show) Too easy, beat the game with only the first unit upgraded and base upgraded.

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(2)

k0uredead

Mar. 28, 2013

Under rating threshold (show) too easy... higher cost tanks should take bases down faster... swarming guns is best way to go...

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(2)

TheRealBlinkin

Mar. 29, 2013

Under rating threshold (show) whata boring game >_>

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(2)

MatukasLT

Mar. 29, 2013

Under rating threshold (show) well, this game has 1 bad thing, all tanks, regardless of they cost, when taking bases do only 1 damage, so, it's very hard to take bases later levels, when low cost tanks are destroyed easily, but hight cost tanks drive to they bases and do only 1 damage...

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(2)

intellectualnoob

Mar. 30, 2013

Under rating threshold (show) simple.

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(2)

badbot1

Mar. 31, 2013

Under rating threshold (show) base capture tank point should vary with tank strenth now gun =1 tesla =1 you should be able to move and station guns on the map more upgrades, more specs damage/range stats

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(2)

DoubleFloat

Mar. 28, 2013

Under rating threshold (show) It seems rather strange that upgrading to more expensive tanks is acutally a BAD decision, as they build slower and don't do considerably more damage so that they're not nearly as effective as the standard model ugraded to its maximum. With this, the game gets VERY repetitive after a few levels.

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(4)

Azgara

Mar. 28, 2013

Under rating threshold (show) Well, this game needs a lot of improving. My tanks just go straight to the enemy camp,rarely stopping to fire at the enemy tanks. Also in level 19 i had to quit since the fps dropped at like 1 or something. Also they return back after capturing a base which is very bad for defense. The upgrades are extremely limited, and they don't even tell you what they do (like more damage or more hp or whatever). So yeah, i quit.

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(7)

miopic

Mar. 29, 2013

Under rating threshold (show) the ai stinks

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(4)

OutlawZz

Mar. 29, 2013

Under rating threshold (show) Lag Is Ridiculous.

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(4)

Toastmaster

Mar. 29, 2013

Under rating threshold (show) Gameplay mechanics are messed up. Takes 1 tank to reduce base defense by 1, no matter how expensive the tank is. The only strategy is to go with the fastest, cheapest tanks.

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(4)

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