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Perfect Waves: Send Spy to save civilians and VIPs. Then send Heli-G (more safer) to get stars and blast flying units. Final Wave: Use molotovs or Heli-R to blast everything up!
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Yeah 269 Civilians and 64 Marines have been taken hostage but definetly send our best troops to go save those 23 animals.
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"I'm sorry, General, but we cannot award you a gold medal for your actions?" "Why not? We rescued all the hostages and killed all the baddies (TM)!" "Well, I'm afraid you forgot to leave one of the enemy alive while you collected the remaining stars."
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The Spy is great, but the enemy soldiers still look up and down at her even when she is undetected. Something you might want to consider in the future is making them only look when discovered.
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When you loose one of your team, refresh the page before finishing the mission or anything else. Your save will let you start over on the level and your dead person will be alive for no cost.
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There's something weird about those Civs and V.I.P's... Why can't they run away? This has made me abort Level 19 about 13 times...
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how about an elite unit for each unit than when you upgrade them it increase their range or their damage too and the general would be a lot better like the rifleman becomes sniper, comando becomes machine-gunner something like that
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Goes in with a spy. Taking alle the stars and civilians. Pulles back. Goes inn with a helicopter and holds in the left mousebutton until there is nothing left.
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Yey my new r-copter is soo cool... oops i clicked a sandbag in front of me o well its fine my troop transport can survive 2 tank shots.
H-copter pilot: Mayday were are going down!
Me: oh shut up
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Maybe civilians and V.I.P's should have atleast a little health bar. Example: A block of a house falls on them. A quarter of their HP goes off.
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Captain Psycho Jr.: Hehehe... this little sucker has his back vulnerable! No need to maneuver; I'll just blow him up from here! *hand slips* *fires bazooka* *bazooka misses baddie by 4 pixels* Baddie: BWUH?! Did a rocket just go by my head? Hm...must have been...the wind...
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"There are no natives or civilians so destroy the bunker with maximum prejudice." I grab every explosive and heavy weapons trooper I can fit into the level.
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If u are struggling with the stars, fully upgrade a spy, then send them in to collect stars and people. When everyone is rescued, BLOW THE JOINT!
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The enemies should respond a bit slower than they do... cuz there's notheing more pissing off than to lose a tesla tank with 30/30 upgrades... and how can small pices of chopped up wood hurt a jeep??? anyway great game!
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I was disappointed to see the spy got nerfed from a planting time bombs to doing some kind of Vulcan nerve pinch or something. But she's still badass.
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I think taking away the spys bombs was a mistake. Before I had to carefully negotiate around soldiers to rescue civilians because I couldn't just sneak up behind them and place a time bomb for fear of harming civilians. Now I can just waltz through without ever having to call in offensive units until all the civilians stars and VIPs are safe.
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Just a bit annoying that the mission automatically and immediately ends when you kill all the baddies, not letting you collect the remaining stars, civilians and VIPs. Some missions are way easier if you kill all enemies before going rescue everyone, so that you avoid the risk of getting them hurt by bullets fired for you. Much more clever this way.