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Love the game. Lemmings comparisons aside, it's is still a fantastic game. One thing does bother me though. No hot keys, no option to pick up a tile in advance, an annoying tendency to not acknowledge a click of a tile just after game start... Then the score is all based on quickest time to finish a level (yeah I know saved dibbles is more important, but lets be honest, this is not the most challenging game ever, so most people and most levels that is a given). Were you trying to wind people up?
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Well... if you liked Lemmings back in the day, you would probably like this... I hope I'm not the only one who still remembers Lemmings...
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So I completed the game. On the plus side, it's a challenging game where I was able to solve all the puzzles without help, so that makes me happy.
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"Climb" seems to have odd properties - the dibbles can climb up either side of a wall with "climb" on it, as though "climb" stayed on them once they got it, but can't climb up any other walls, as though "climb" doesn't stay on them.
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did lvl 32 with just 2 bounces, a block and a climb :D bunjee at the very edge of the cliff and then a block where they land then a bunjee on the top and then a climb
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It would be much nicer if pausing didn't bring up the pause menu. I'd like to pause and get a sense of what's going on in a level.
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I like how some levels have a secret way to use less but without it being easily noticeable so that those who pay more attention get more points.
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Easiest "hard" badge ever. Only a couple of level towards the end required some creativity. But really cool game, lemmings revamped sorta. :)
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all those dibbles, all those lives lost, and the king was just coming back from visiting his mother?!?!?!!? high expectations much?