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@ Pixlion: You will see why in level 31. You will need to utilize both in order to win. Also, they won't go into the water unless they fall. If they approach it from being level, they're smart enough not to go in and drown without a command (yet they're not smart enough to see the edge of a cliff. Go figure).
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There seems to be a weird glitch for me. When I complete the first level the sceen just turns black and I can't do anything except toggle the music/sound. I've tried multiple times.
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Sometimes Float isn't necessairy since they fall into the water and float around anyway. Other than that I love the idea of this game & the movements they do x)
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UGH i cant play this .. why do you kill your self so others may walk in your blood and climb upwards , why do you snap your neck so other may bounce upon your head ? why do you do these thing?!? whydo you walk straight into spikes , knowing you will die , why do you turn your self into stone and and stay that way for the rest of your now non active life !?! and why,why WHY ON EATH do you do this all for one man !?! take a damned taxi or a cab or take a airplane !!! anything but this !
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Water bridges are one of the meanest things ive ever seen in my life. its no effing bridge, they walk over their buddie's drown corpse D:
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Level 25 has a simple solution that uses only half the command stones. I can't think of a more complicated solution, so I have no idea what solution was intended.
Level 28 has a much simpler solution than the obvious intended solution.
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Sorry, but why am I arbitrarly pressing space to start, when the rest of the game is played with the mouse? Otherwise game is fine, though maybe tweak that turbo. But ya, add more keyboard buttons and/or let mouse start the level. Thanks.
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this is soooo sad i am very sad when they wave before they do something that will kill them or make them stop in their place for ever :'(
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These guys are way smarter than Lemmings... See, a Lemming will dig, or build a bridge, then live to do another job. These guys are all "Wait? I might have to do two things? Screw that, I'm killing myself."
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O_O the bounce command makes them snap their head off, bridge makes them hang there over certain doom,climb makes them splat on a wall and get walked in,block turns them to stone, this is a slightly disturbing game.still, it is pretty fun
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jmcnelis: Your comment is totally contradictory--if you can tell what the map looks like when it's paused then clearly you don't have to "try and figure it out while it's happening". Also, the sequel gives an undisturbed view of the map and even lets you put a command down before the Dibbles start coming, so clearly the developer disagrees that thinking on the fly is intended as part of the difficulty.
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People asking for an undisturbed look at the map, that kinda defeats the point of the difficulty. You have to try and figure it out while it's happening.
Also, really? You can't tell what the map looks like when it's paused? It was rather easy, at least to me.
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Only complaint is that you have to press space to start level. Why not just click so I can kick back and mouse the whole game?
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I thought this was a great game. The difficulty was pretty spot on. Only things I'd like to see would be: 1) R to restart 2) An undisturbed view of the map. R for restart isn't a big deal at all. The undisturbed view would be really nice, though.
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would have loved a 'click to start' feature along side the press space to start one but other then that real nice game =)