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Still stuck with the hover on turbo at the fourth iteration? I mean... why?
Pretty please with sugar on top, do it already.
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If nothing else, this game was appropriately named. I didn't find this game to be THAT diabolical at first (at least not any more so than the others), but since the badge is one of the first that shows up when I filter by Earned / Least Awarded, I've clearly misjudged it. When there are literally tutorials online that you can use and the puzzles are still too much for you... Actually, that probably means you've entered Dark Souls territory and shouldn't make a Pro Pack 2.
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I'd love to be this king, commanding dribbles to pull their heads off just to cross this lake instead of walking around it XD
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This game series is a good puzzle, but it's so depressing! You'd think they'd have figured out how to use a hammer and a 2-by-4 by now, instead of their bodies.
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Would be nice to have space bar (or any hot key, really) for the fast forward toggle. Also, how about a mouse-over pop-up on the level select screen showing your best score for dibbles saved and score?
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the game doesn't remember my progress from before :( I don't think I have the patience to do 21 levels all over again
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The game series remains great, but it would be a lot better if our feedback was actually implemented (e.g. the fast forward hotkey). If you don't want to, at least tell us why not.
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Uhhh, I know you guys are doing your best and I appreciate that. But most Kings get envoys and limos and stuff. Not a hike through CorpseVille.
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Only one tutorial level? What do you call the first 5 levels that do nothing but show you how to use the various powers?
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You really shouldn't give your games a Good Music tag, especially when the music seriously grates on you after about 5 minutes.
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Ok, wow. After finally resorting to the walkthrough I don't feel so bad for not understanding how to complete level 22...I swear, if there's anything in this game that throws me off it's bounce. The problem is that everything else has a nice set, defined place and area. Bounce just kinda throws dibbles around and you hope they end up where they're supposed to. I can more or less plan everything else without needing to physically run through the level. Bounce...not so much.
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dibbles is one of my favorite games, and the music is so peaceful, they should have it on a track! I'm making some fanarts, so if you are looking for some Dibbles art, i might be able to help
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The fast forward REALLY needs to be a clickable button rather than the current roll-over annoyance that you seem to be fond of for the last 3 games
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I like this series, but why on earth is bounce so arbitrary in this instalment? Some levels it shoots the Dibbles from one end of the map to the other, other levels there seems to be an invisible wall stopping it halfway across the map no matter where I bounce them from or to.
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This is by far the toughest game in the dibbles series. Some of the levels are very sneaky... they make my brain ache very much!
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I wound up with very different solutions to the last 2 levels than the walkthrough showed. I like that in a puzzle game.