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I still find something missing about the tags for this game. I cannot say I do not agree with "puzzle" or "cute" but primarily it should be "brutal", "violent" or "cruel" and such tag cannot be applied. It can be misleading, because some people want to play a game with some cute characters, they see a Dibble and think "ooohhhh" and then suffer from a trauma when they find out that the purpose of this game is to massacre those cute little bastards.
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When bouncing, a dibble will always survive if it lands on the ground, but might die if it hits a wall mid-air. It starts "falling like normal" when interrupted by a wall, so it will survive if it's 3 units or less above the ground.
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I completed 32 of 33 levels, but there's no indication which level I skipped. A simple checkmark on the level or making it grey would be an easy fix.
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This is an evil king. He makes those things kill themselves JUST so he can get from one apple to another. Evil im telling you. EVILLLL
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Still stuck with the hover on turbo at the fourth iteration? I mean... why?
Pretty please with sugar on top, do it already.
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If nothing else, this game was appropriately named. I didn't find this game to be THAT diabolical at first (at least not any more so than the others), but since the badge is one of the first that shows up when I filter by Earned / Least Awarded, I've clearly misjudged it. When there are literally tutorials online that you can use and the puzzles are still too much for you... Actually, that probably means you've entered Dark Souls territory and shouldn't make a Pro Pack 2.
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I'd love to be this king, commanding dribbles to pull their heads off just to cross this lake instead of walking around it XD
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This game series is a good puzzle, but it's so depressing! You'd think they'd have figured out how to use a hammer and a 2-by-4 by now, instead of their bodies.
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Would be nice to have space bar (or any hot key, really) for the fast forward toggle. Also, how about a mouse-over pop-up on the level select screen showing your best score for dibbles saved and score?
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the game doesn't remember my progress from before :( I don't think I have the patience to do 21 levels all over again
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The game series remains great, but it would be a lot better if our feedback was actually implemented (e.g. the fast forward hotkey). If you don't want to, at least tell us why not.
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Uhhh, I know you guys are doing your best and I appreciate that. But most Kings get envoys and limos and stuff. Not a hike through CorpseVille.
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Only one tutorial level? What do you call the first 5 levels that do nothing but show you how to use the various powers?
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You really shouldn't give your games a Good Music tag, especially when the music seriously grates on you after about 5 minutes.
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Ok, wow. After finally resorting to the walkthrough I don't feel so bad for not understanding how to complete level 22...I swear, if there's anything in this game that throws me off it's bounce. The problem is that everything else has a nice set, defined place and area. Bounce just kinda throws dibbles around and you hope they end up where they're supposed to. I can more or less plan everything else without needing to physically run through the level. Bounce...not so much.
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dibbles is one of my favorite games, and the music is so peaceful, they should have it on a track! I'm making some fanarts, so if you are looking for some Dibbles art, i might be able to help