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The way I understand bounce, if you don't want your dibble to die on impact, just remove any obstacle from its trajectory. It's immortal, as long as it doesn't touch anything (ceiling included). That may explain why big jumps kill yours but not the ones you see in walkthrough.
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Okay, there's pretty much no reason why the game should lock up for several seconds every time I finish a level, especially when none of the other Dibbles games did. Whatever you changed, it broke.
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Woot ! got it without walkthrough, only lvl 22 and 30 were a bit hard. just cause the bounce tool isn t intuitive at all. You can fall from pretty high with this.
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I like this gam, but i have a problem.
Game freezes at the begenning of loading. Windows 7, Opera 12.01, Adobe Flash Player 11.4.402.265. Opera and flas player uninstalled and reinstalled 2 times. It's worked two days ago. I have saved games. Game is working in other browser. Another games are working in Opera... Any idea?
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Ha! I didn't even play the game after the 2nd level, I just kept it in the background for the music.
ps: What is that music, anyway?
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@Igashak: Just did without a full walkthrough, but I did read the top comment here for a hint. Probably wouldn't have thought of the solution without reading it.
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Hmmm. I wonder how you are supposed to do most of these levels, because clearly that was not the way you are supposed to.
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when they get to there home don't they ever get really sad that they're familly killed themselves to get the king to safety
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another game with a walkthrough getting badges. If it comes with a walkthrough the badge should automatically be considered easy
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[@lalalandswag : why does this shit game have badges]
first few level is always easy and boring, it will get hard later, please have patient. also, this game is still not hard enough for me
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I believe the bounce works as follows, you can't fall more than four blocks below your starting point, and if you hit your head part way through, you can't fall more than four blocks from there.