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Btw the Jump thing works like this: After the dibble gets hit by something it should be 2 blocks or less above the ground, if it doesnt get hit it can survive any height
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Problem: with the skip level option, the menu thinks you've completed the level even though you haven't. I had to check each level until I found the one I skipped to get the badge.
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I managed to finish this game with some levels skipped, I finished 21 levels, but when I return to the menu, the levels I need to complete are not marked. !!!! I want to get the badge and try for those levels. I was very happy to find this game and this series, a very fun and interesting game, but with a huge flaw like this.
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This was (ironically) the *easiest* dribbles game for me. Only level 22 needed the walkthrough to find out that bounce makes dribbles almost immune to fall damage!
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@ Araiz I get that they don't have the tools needed to make a bridge in any way other than using their own bodies. What I don't get is why a dibble must turn to stone in order to tell the other dibbles to turn around :P
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ADD A HOTKEY FOR FAST-FORWARD DARN YOU!
And being able to choose when my minions march to conquer the world would be nice too.
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You can win level 27 with only two of the climbing stones. Just place the first wait for all of the dribbles to cross and then place the second on the ledge.
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Ugh..so glad to have beaten this 4th one. This was by far the hardest and I still think it's ridiculous that this came out barley a week after the 3rd. podge has just been pumping these out non stop and needs to move onto a new, better series.
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After spending 15 minutes figuring out how level 22 works, I gave up and watched the walkthrough for that level and I laughed xD
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the way the turbo button is implemented atm is a skill issue when trying for a higher score, how long can you hover over it before doing something on the level increases the time left(wich mulitplied by dibbles alive is your score), so stop whining about a hotkey for it.
high score dibbles saved and dibbles killed doesn't work btw
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It's interesting how they carry out orders... climb commands them to smash themselves against a wall and others to walk in their entrails, and bounce commands them to rip of their heads and have others bounce on their decapitated selves. Very funny game, good theme music too! :)
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More like how many sequels(in fact map packs) can you release befoure you realize that people want to see grid and possibly making the jumping/bouncing more transparent, every level with bouncing is trial and error because of uncertain trajectory!
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This game aggravates me for all the same reasons as Dibbles 3, due to all the same problems that are also present in Dibbles 3.
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I like the series, but... please stop attempting to trick players by adding unnecessary stones. This is the fourth game. We know better and it doesn't make the actual puzzle any more difficult. Focus more on making levels with multiple solutions so our scores actually mean something! Please!
Oh, and hotkeys. Not that you'll change or add anything for me; other people have been saying the same thing for four games... Now that I think about it, why do I bother to post? Oh right, because I've already typed it out and clicking buttons is somehow satisfying.
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Love the Dibbles games. This is one of the easier ones, in my opinion. The Desert themed one (Dibbles 3 I think) was much harder towards the end, but this pack is a nice time killer, even though I've already played it on other websites a dozen times. I'm glad it's on Kongregate now!