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We should get extra points in each different version if we don't use all the command stones. It should mean we figured a better way out without using all the commands. Unless the whole point is to kill as many dibbles as possible.
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after I skipped several levels, I want to the last level. Only what I know is that I passed 25 lvls, but don't know which they are. So question is how to know which level are finished and wich are not?
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Woot! I was able to beat level 26 with 7 dibbles surviving! Take THAT walkthrough! Hint: the trick is to use only the right 6 stones and be very tricky and lucky.
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I can only play level 1. As soon as I complete it and click continue the screen just turns black, and the music keeps playing. And nothing else happens... 1/5
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Is it just me who looks at each level to figure it out before i do anything. Then i set out all the stones, send forth the dibbles while laughing like an evil madman while thinking "dance puppets, dance!" ?
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Is there any undo button?!?! I am about to scream whenever the mini thing grabs the work and does it on the wrong part! *SCREAMS*
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second time my progress is erased and I played from this same computer not even 4 hours ago. Giving up on it now, sorry
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Btw the Jump thing works like this: After the dibble gets hit by something it should be 2 blocks or less above the ground, if it doesnt get hit it can survive any height
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Problem: with the skip level option, the menu thinks you've completed the level even though you haven't. I had to check each level until I found the one I skipped to get the badge.
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I managed to finish this game with some levels skipped, I finished 21 levels, but when I return to the menu, the levels I need to complete are not marked. !!!! I want to get the badge and try for those levels. I was very happy to find this game and this series, a very fun and interesting game, but with a huge flaw like this.
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This was (ironically) the *easiest* dribbles game for me. Only level 22 needed the walkthrough to find out that bounce makes dribbles almost immune to fall damage!
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@ Araiz I get that they don't have the tools needed to make a bridge in any way other than using their own bodies. What I don't get is why a dibble must turn to stone in order to tell the other dibbles to turn around :P
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ADD A HOTKEY FOR FAST-FORWARD DARN YOU!
And being able to choose when my minions march to conquer the world would be nice too.
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You can win level 27 with only two of the climbing stones. Just place the first wait for all of the dribbles to cross and then place the second on the ledge.
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Ugh..so glad to have beaten this 4th one. This was by far the hardest and I still think it's ridiculous that this came out barley a week after the 3rd. podge has just been pumping these out non stop and needs to move onto a new, better series.
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After spending 15 minutes figuring out how level 22 works, I gave up and watched the walkthrough for that level and I laughed xD
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the way the turbo button is implemented atm is a skill issue when trying for a higher score, how long can you hover over it before doing something on the level increases the time left(wich mulitplied by dibbles alive is your score), so stop whining about a hotkey for it.
high score dibbles saved and dibbles killed doesn't work btw
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It's interesting how they carry out orders... climb commands them to smash themselves against a wall and others to walk in their entrails, and bounce commands them to rip of their heads and have others bounce on their decapitated selves. Very funny game, good theme music too! :)
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More like how many sequels(in fact map packs) can you release befoure you realize that people want to see grid and possibly making the jumping/bouncing more transparent, every level with bouncing is trial and error because of uncertain trajectory!