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I would like the ability to disconnect Netbots by clicking on a connected group. "Undoing" my way out makes the game more difficult in an annoying way.
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"Oh no!!! We connected all these machines together and they turned into a giant killer A.I. that will wipe us all out! What ever shall we do?" ... ... "I know! Let's connect even more of them together!" "That's brilliant!!! Let's do it!"
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since the levels aren't set up very complexly, and the number of spaces is exactly equal to the number or spaces your pieces take up, there are a whole lot of ways to solve a given level.
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Needs a "restart level" button, or a way to undo connections/configurations. I don't want to have to hit the "undo" button 6 times to remove the first connection I made. Otherwise great game.
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it was good but i found it kinda easy. I found most levels were solved symmetrically, so pretty much as soon as you put a correct piece (which was, in most cases, a bit obvious due to the symmetry), the rest of the levels pretty much solved itself. still 5/5 from me
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The concept is nice, and the graphics is great. But I think the levels are too easy (if hints are given). I suggest that a random mode should be added to make things more challenging and keep players play this game for longer. Plus, the connected bots and the disconnected ones are not easily differentiated. The connected ones should glow brighter to make things clearer.
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Nice game but not much of a challenge - I would have liked a lot more levels. Needs a way to deselect individual clusters of netbots you placed rather then just undoing all your moves.
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interesting take on those "fit all these pieces into the box" puzzles :) Definitely needs a way to disconnect groups other than "undo". It could use more challenging levels too.
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Lets do some science by connecting netbots. Oh no! The machines gonna blow! connect more netbots. now lets start up the A.I oh no its rouge! connect more netbots!
out of food?netbots.
thirsty?netbots.
sick?netbots.
out of cash?netbots.
have no netbots to connect? netbo-*boom*
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Nice concept, little too easy for me and not nearly enough levels. Undo thing was a little annoying, wish there was just a reset button.
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There were too many singletons. In most levels with several single-node connections, the space I had left for them formed a proper shape.
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That was a fun game, bit short though. It has a lot of potential for a sequel with stages. It needs a disconnect netbots option rather than undoing. ALSO...the storyline was brill. lol, thumbs up.
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This game is well made, but even though some levels may be challenging, the 'Hint is available' signal just makes it too easy as people who have not finished the level sees it and presses it! 4/5
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Very interesting game, really really original, I particularly don't like puzzles, but I recognize that this is a 5/5 =]
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Doctor's Log 030912
The patients are at it again: the ravings of these three are wearing a little thin. They are once again talking about these "Netbots" and how i must connect them to save them from various hazards. These *Short* outbursts punctuate otherwise *Okay* behavior. It is difficult to tell where this behavior comes from, mostly stemming from the fact that their outbursts *Need Variance*, but also because of the aforementioned brevity. They are an odd puzzle, but I request no help from my colleagues, mostly because their *Hints Are Too Revealing*. Overall, I feel that they are between *3 and 4 /5*ths ready to return to normal life.
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This was nice, but once I realized that the timer didn't mean "hurry!" but instead meant "no hint until later", I stopped feeling challenge. Maybe some bonus challenges, like "make it symmetrical" or "play the biggest ones first" or something? Or weirder shapes? Or, or... well, it's a cool idea and I did enjoy it.
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nice game. i always like a good puzzle game, especially when its a bit unique from others i've played. good amount of levels, although they never get to the point where you have to spend much time figuring one out. guess and check seems to work well. it would be nice if there were more levels with intricate shapes, and less that are just simple rectangles.
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I felt like the game got easier as it went along. The shapes have way too many ways to fit into a large space instead of a small space...
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Anybody with OCD can easily solve the puzzles: every puzzle can be solved by organizing the same pieces together, and ending up with clusters of color groups.
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I really feel that this game deserves a sequel. Something to increase the difficulty would be nice - it was good in length, but so easy that it felt a little on the short side. Some more configurations, a reset button, and maybe some variation in game modes could be nice. Anyhow, a great little puzzle game. 4/5 from me.