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Was pretty unhappy about the various "get key/rune and *pray* you get out alive" rooms until I remembered that "c" warps you to the entrance/other gates... and saves your game, too. Makes the game much more fun, that way.
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The jump made ma ragequit, it is extremely easy to fail at jumping cause the pression of the button have an awful lag beteen pressing it and really jumping.
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the rewards for the effort are little, it's way too easy to die and much too frustrating when you're close to getting a key when those pattern-less spiky jumping things kill you because of a bad call.
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I agree with karlwithak - you should be able to ride the orange spike traps if you jump on the non-spiky side. It would give the game that little extra bit of depth.
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wow just plain wow very nice idea to those complaining about getting the keys and tablets and getting out alive. get the tablet and hold m transports you back, yes you do have to backtrack to keep up but makes it very convenient not to get killed and have to do it again :) 5/5 great job keep it up will we see a sequel???
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I can't even count the number of times I've died due to the wall jump. I can be sitting on the ground next to a wall and my character will think "Yeah, let's kill myself."
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I dont get it...this guy can cross an indefinitely long labyrinth filled with spike traps, lava, pits, ect BUT HE CANT SWIM?!?!
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4/5 and no more because the movement, control and speed of the character are very hard and uncomfortable.
Ah, the moving platforms on the lava zone are discordinated enough to be insanely hard.
Nice game anyways.
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Nice game, but the idea isn't very creative an also the hitbox is larger than your character. Sometimes I'm standing on a ledge and something whizzes past me and I have to start all over. 4/5.
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I really enjoy this game and gave it 5/5, but I have a minor quibble. In Sandstone Chamber, you need to turn off the minimap to avoid dying at the very beginning. But each time I die, the minimap is turned back on. It would be nice if the game rememebered whether or not the minimap was turned on or off throughout the game.
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I give it a 5 great game, I just had on problem with it, the pop up messages were kind of annoying. Maybe if you make the trigger area smaller....?
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I ran into a major glitch on The Obisidan Gap: on the last platform on the level, 2 platforms, 1 medium size and 1 small, have paths that intersect, so I was on the medium platform and crossed onto the smaller platform without jumping, however it didn't carry me properly I had to move to stay on it. All of a sudden my character flashed to about 10 feet above the lava and started shaking up and down very fast, moved myself left get on the land and then he went inside the ground, then I flashed up into one of those yellow sun things and died :(
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I've just uploaded a new version with a small change to the wall jumping -- hopefully this will make the wall jumping a lot more manageable.
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An exercise in frustration. Everything seems too small, and the control response is "off" compared to most other side scrollers - it's almost like there are variable delays before the movement kicks in. This makes it very hard to time your jumps in the later maps. I gave up trying because it just wasn't fun.
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wall jumping still needs fixing. fix it so that pressing up wont make you fall. its too instinctive to want to press up while walljumping so please fix this quickly.
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Yeah, I tried another area (I managed to get three keys) and it's just too much. Checkpoints are too far apart, you have to keep doing the same crap over and over. Sometimes you jump a mile high (into something that kills you) and sometimes you jump a pixel or two (causing you to smash into what you were going to jump on and fall into something that kills you). Bleh. I'm done.
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I thoroughly enjoyed this game, a very good test of platforming skills. My two biggest gripes about it are the repetitive nature (dying often close to an exit forces you to do the room from scratch till you can get out any passageway). And the moving platforms... I feel they should have let you grab onto them like other ledges. Otherwise, a good game.
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This was aMAZEing! Wall jump took a minute to get the hang of and the timer's pretty unforgiving, but otherwise real good stuff here.
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Got my progress rewinded due to checkpoints not functioning correctly, couldn't teleport to the new warp point i found after teleporting back. Not cool.
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I once rage quitted because of the first lava room down left. But now Im through and say the game isnt very hard. It gets alot easier when you chose teleporting out to save. Most of my deaths can be credited to impatience waiting for the right moment, followed closly by unresponsive jump-button an plain clumsiness. Only a minor number was caused by the few hard obstacles. Anyway, lovly design and music. Hope you others take some more patience and grind it out, too.
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I love this kind of games, this one has medium-good history(endeavor has the best history), but i would like to see this game with power-ups, like robot wants ice cream/puppy/cat? That kind of power-ups, or like endeavor, but it's stills being a really good game, if you are making a sequel, please include power ups if you can. 5/5, ovbiously, favorited, and i have a doubt: where is the 4th tablet!? I couldn't find it, i found the 10 keys, 100% labyrinth, 4 warp gates, 2 hours and 19 tablets, where is the 4ยบ?
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You should be able to control how high you jump and maybe make wall jumping less "accidental." This is a great game, however, and does deserve badges.
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I'm enjoying this so far, just noticed a slight visual bug -- when you enter the Winding Tunnels from the Twisting Way, the screen begins panned far to the right so you can see the "void" behind you, and then quickly pans to the correct position.
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Very fun game but the controls can be infuriating sometimes. Some areas require you to be pixel perfect in your movements to avoid spikes, fireballs, etc. but you are hindered by slightly laggy and inconsistent movement. Tapping lightly to go forward will sometimes move you ahead a little then the next tap moves you nearly twice as far and often kills you.
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Found a bad glitch. I fell off one of the circling platforms while trying to get the 3rd or 4th rune (its the one in the slime room). I didn't die when I fell in the slime, and it moved my exploration % from somewhere in the 80's to 100%. Love the game, but this sucks.
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Easily the best wall jump in any platform I've played. I just got the 4th rune and I had to give up on teh final rooms. 50 spike balls per room tends to give one a headache.
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gotta love this metroid style exploring-games. though, respawning at the cave entrances is really annoying. i'd rather have 3 or so hitpoints before you respawn.
anyway 4/5.