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Got my progress rewinded due to checkpoints not functioning correctly, couldn't teleport to the new warp point i found after teleporting back. Not cool.
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The jump made ma ragequit, it is extremely easy to fail at jumping cause the pression of the button have an awful lag beteen pressing it and really jumping.
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I once rage quitted because of the first lava room down left. But now Im through and say the game isnt very hard. It gets alot easier when you chose teleporting out to save. Most of my deaths can be credited to impatience waiting for the right moment, followed closly by unresponsive jump-button an plain clumsiness. Only a minor number was caused by the few hard obstacles. Anyway, lovly design and music. Hope you others take some more patience and grind it out, too.
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the rewards for the effort are little, it's way too easy to die and much too frustrating when you're close to getting a key when those pattern-less spiky jumping things kill you because of a bad call.
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I thoroughly enjoyed this game, a very good test of platforming skills. My two biggest gripes about it are the repetitive nature (dying often close to an exit forces you to do the room from scratch till you can get out any passageway). And the moving platforms... I feel they should have let you grab onto them like other ledges. Otherwise, a good game.
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I really like this game, but it would be nicer with a difficulty that's slowly increasing. I found pretty hard levels really early in the game (needed almost 15 minutes in the lava room on the bottom right and a lot of easier ones later. I know, this game was designed non-linear, but it still feels a little strange.
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Yeah, I tried another area (I managed to get three keys) and it's just too much. Checkpoints are too far apart, you have to keep doing the same crap over and over. Sometimes you jump a mile high (into something that kills you) and sometimes you jump a pixel or two (causing you to smash into what you were going to jump on and fall into something that kills you). Bleh. I'm done.
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ok, I'm in the room just to the left of the bottom of the waterfall room and I'm getting PISSED. The controls are just so crappy. I cannot make the wall jump work, and the fact that I have to go back through all the crap I have to go through just to get to the wall jump only to die and have to go back through all that crap again... I am about to drop this game.
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Played this for a bit hoping it would be like endeavor, but it is in format only. No real world building, mostly a difficult platforming skills test.
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great game, but I had problems with the jump. sometimes when you press jump you get a lower jump than normal, and it can be really irritating. I suspect it happens when you jump being close to a wall, just like it was a wall jump.
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Either the game needs to be fixed so that the blocks with spikes on all sides don't kill you when you're hit by their invisible spike corners, or the graphic for the spike blocks needs to be updated so that it shows spikes on the corners as well.
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I'd like to see a level editor so that there can be infinite levels and dungeons for this game. I could literally place this forever. 5/5
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the hint boxes are in the way, i may not need to hold down or repeatedly press jump, but the wall jumping feature is the most difficult one i've yet to see and i'm having difficulty controlling the character ((sometimes he jumps higher than i want and sometimes not high enough, sometimes he jump further and sometimes not far enough.) the too high/not high enough happened on the same place, so it's not just me. same with the too far/not far enough) 2/5 with a potential for 4/5, maybe even 5/5.
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@150xFIVE Thats becasue you are touching the wall behind you when you try to jump. Not strange at all in a platform game. But its indeed "fake difficulty" not really bad control because if you think of it it doesn't affect you but it does screw you over once in a while by missing a jump here and there when you are not thinking of it. In one place i had to actually use that walljump from the ground to take the route i wanted which saved me some dangers.
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This game definitely needs some badge love. Great soundtrack, challenging without being too murderously impossible, and nice pixel work. My only complaint is the white hint boxes that tend to cover up the character. Other than that, excellent work!
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Does anyone else find it almost impossible to control the character? Half the time he can't jump up and forward at the same time, and no there's nothing wrong with my keyboard. Hm.
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I love this kind of games, this one has medium-good history(endeavor has the best history), but i would like to see this game with power-ups, like robot wants ice cream/puppy/cat? That kind of power-ups, or like endeavor, but it's stills being a really good game, if you are making a sequel, please include power ups if you can. 5/5, ovbiously, favorited, and i have a doubt: where is the 4th tablet!? I couldn't find it, i found the 10 keys, 100% labyrinth, 4 warp gates, 2 hours and 19 tablets, where is the 4º?
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I agree with karlwithak - you should be able to ride the orange spike traps if you jump on the non-spiky side. It would give the game that little extra bit of depth.
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Amazing game. Very difficult platforming, but not one-pixel difficult. I'm amazed that a game of this depth and challenge doesn't have badges. 5/5
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I liked the game at first, but it looks like I ragequitted on the Burning Hollow Level. But to increase my torture I forgot about it so I am here again for a big cup of frustration .... x_X
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This is a wonderful game. I dont care for the difficulty, but that's just a fact and how the creator wanted it. So factoring that in, 5/5.
One little gripe with the game... no difficulty settings... If you ever make a squeal, add that in... and i DO hope you make a squeal.
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I dont get it...this guy can cross an indefinitely long labyrinth filled with spike traps, lava, pits, ect BUT HE CANT SWIM?!?!
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don't know if it happens to anyone else but when you die the would you like to try again/quit screen doesn't register so if you wanna keep playing you have to refresh the page and continue from the main menu, may wanna fix that, but ah well still playable
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I just updated my rating to five stars. This is a great little adventure game, and quite the breath of fresh air for those of us who miss the days when games didn't have to have leveling, upgrades and endless lists of achievements.
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You should be able to control how high you jump and maybe make wall jumping less "accidental." This is a great game, however, and does deserve badges.