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Thank you Shield for protecting Sword. You're my best friend.... >:(
Suggestions for controls:
-include a pause button because I want to control my bots every movement
-include a stay command or have an option to do only what I say, no automatic AI just sit there if I don't give a command
-for follow have a distance to stay away from the target (after the follow command is given show a line from the bot to the mouse and however long the line is when the user clicks is the distance the bot will try to maintain)
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Not only do I have to PRAY that my AI doesn't derp so hard that shield runs away and sword rams it's face into dragon, once sword dies, I have to wait while dragon slooooooooowly kills sheild.
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I forfeit on account that my bots are complete idiots. They seem to run away from enemies while being fired upon, deciding it's best to hide and not even try to fight back. They also believe that hiding in a corner facing it is the best defense.
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Even the people who are giving this positive criticism... THIS IS THE THIRD GAME IN THE SERIES. To the developer... Keep trying.
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Tch, cant control this. Someone in the comments claims you can. But all I get is crazed random movements. Often times moving in the wrong direction.
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Developer, nice outline for possibly a good game, instructions are very vague and the description has something to be desired, challenge lies with figuring out the game play, not with playing this one. Controls? Gamers enjoy controlling their own battle(s), at least this way if we lose in battle(s), it is our own faults. Mr. Bot there should have a ''lot'' more know-how before going into battle, perhaps the robot was nipping on the General's booze before battle! My advise: read commits and make necessary changes, others have also brought up great ideas, for myself, I did not think it was worth my time (not as it is), change these and I will definitely return with a higher rating. To be fair, 3/5 (room for improvement). -Marz
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We can only hope that BotArena4 allows better control of your bots, because all of the promise of a good game is there, it's just failing in its execution.
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That awkward moment in challenge 3 when you thought you were controlling the other team and thought you won *facepalm*
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The player character has to be way stronger than any one opponent, as the AI is awful, and as usual, all the enemy AI attacks you, instead of fighting amongst themselves. They must really hate the player.
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Story mode is fun, challenge mode WOULD be fun if controls were up to the task. They're not, too bad could have been a good game.
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challenge 4 is so frustrating instead of my "sword" being even the slightest of useful the only thing it does is commit suicide by running into the dragon and half the time my shield will just wander around aimlessly until my sword dies and then for some reason it all of a sudden decides its time to spring into action and actually act like its a shield...SHIELD Y U DO DIS!?!?!?!?!
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Is it just me or do my bots go like Forget you and run off while the enemy bots are like Come here and fight me and keep shooting at my bots.
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Challenge 4:Usually getting as close to max weight generally means best efficiency; I do this by placing priority on weapons before shielding, since you can always control to make up for less shielding, whereas not having enough firepower to kill the other guy means more time for you to make a mistake with your control. Also: don't do 3 bots. Ever. 2 bot system is the best :)
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I just hate "Sword" bot! I had to play fkng 2 hours to get rid of a simple dragon! but sincerely the worst thing in this game: there is no "restart" buttom! how annoying can this be? But beside that, i'm truly satisfied with this achiev, and now i can lay down my head and sleep peacefully
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Challenge 4: The greatest developpers have always understood that good control is equally important as artificial intelligence, and that one is useless without the other. Make your game by maintaining this balance.