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And there needs to be a 'Restart' hotkey for challenges. The fact that there isn't one is, frankly, embarrassing for the developer. Ridiculous.
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Challenge 4 is complete and total luck. I have no way of controlling both the shield and the sword simultaneously, so it falls upon either one of them to not be completely retarded while I'm controlling the other (something that is unlikely given the poor AI performance in this crappy game).
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Actually for the forth challenge you need to tell "shield" to follow the "sword". Otherwise shield will rub the "dragon" so close, he'll be out of range.
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well thank you comment section for actually telling me that i can controll the bots , maybe now i can actually do something
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Tip for challenge 4:
Get the shield to follow the "dragon". The "dragon" will shoot the "shield" when it is in range (i.e mid range). Your job is to control the "sword" so that it shoots the "dragon" when the "dragon" is shooting the "shield". Just make sure to run away when the shield is too close. or too far away. Good Luck! +1 To prevent others from rage quitting because of that one challenge.
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Follow does not take into account minimum range as the instruction state but instead just runs into the enemy and either sticks as close as possible or defaults back to random wandering.
Units told to move to a location which is more than 45 degrees off their current path will often wander a quarter of the way across the arena in the wrong direction before turning to where they were ordered.
Default AI is supposed to close in on the enemy until reaching maximum range but instead just sits in a random corner and spins.
Follow ally actually does what its supposed but needs to follow at a small distance instead of running into its target and causing a pile up.
Challenges are slow and tedious (especially 2, 4 and 6) and can't be reset or quit during the fight.
Even if everything about the movement and AI wasn't completely borked the drag interface is still clumsy.
It had potential but there are far too many issues.
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great game but the robots always run away but if u tell them to attack they point black with a long range weapon like raptor that cant attack
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Now this actually isn't bad. I strategize, mostly double-teaming the one that does the most damage. Then when my bots are decently tough, I let em go on standard ai. It works more than you'd think.
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Whoever came up with this click and drag system, put yourself in a well and seal it off. Challenge 4, is almost impossible and 100% luck. For instance, shield goes within 2 cm of the dragon and the dragon just lay waste on sword, orrr sword decides to do EXACTLY what you want and dragon still shoots him instead of the shield. Seriously, waste of time man. Appreciate the game but next time add in a double control system eg. awsd for 1 bot and arrows for the other, not click and drag.
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man, either im doing a bad strategy of gaining up on one of their bots and having an equal amount of bots, or this game requires too much grinding. if you lose a mission you may not have enough money to do the next lower one. good idea for a game, and i love the customization options. 3.75/5.
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I was going to give this game 3 stars, but after i went to challenges and realized how shitty these controls are, i can barely give it 2 stars
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my robot during the evasion challenge seems to be suicidal as it wont quit going where it can just be ganged up on and destroyed.