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yea sadly i see no work has been done to this game, only 2 challenges i not able to pull off were 4 and 5, mainly due to complete lack of a good AI system
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If you have multiple bots, it really helps to tell the all to follow one. Then give orders to that one and you can keep them together more easily.
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hilariously bad AI. how can you feel good about strapping a gun to a bot that decides to drive into a wall while his partner is getting shot full of holes on the other side of the arena? I mean, just a LITTLE bit of killer instinct would be nice. worthless bot's would be better off as roombas instead of combatants.
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Why are the robots completely retarded? "Hey, my teammate is getting shot by two enemies and isn't even shooting back. I'll just sit in this corner and wait. That sounds like a good idea."
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"Challenge Mode" is the tutorial, unlike all other games ever. I got the badge from playing the first training session a few times in a couple minutes and then I quit.
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These robots basically have zero control, so it's frustrating to see the bots running around aimless and having almost no say in it. There was no real explanation as to what the point of the game was, and the rewards are minimal. If this were not a Badge of the Day, I would not have played this game past the first battle.
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The fourth challenge is a really annoying triangle puzzle. Just keep the shield moving parallel to the dragon (as close as possible but still within range!) while keeping the sword in firing range while farther away than the shield.
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challenge 4 isn't so bad once you figure out a good strategy for it. If you tell the shield to follow the sword you can move the sword around the arena in a circle keeping the shield slightly closer to the dragon at any given time. Then, whenever the dragon gets near he will shoot the shield and the sword will shoot him.
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Challenge 4 should be an impossible badge in itself not to mention you still need 6 other challenges to get the badge!
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The shield is blocking the fire of my sword. But if it is not, then the dragon is shooting my sword, even if the sword is further from it then shield. So rage for a while, then rate 1/5.
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There's only 2 problems I have with this game: 1) Lack of hotkeys causing difficulty to control the bots, and 2) The AI can't seem to detect that a dead bot is in front of them -- they have this in REAL LIFE, why isn't it in-game!?
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When the Dragon is shooting the Sword THROUGH the Shield, there is not really much, that can stop my hate directed at game author.
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Poor controls, bad AI, and a difficult build system (couldn't figure out why I couldn't equip a gun until I realized I had to equip plating first). It would be better if each piece could be equipped or unequipped, rather than having to go in order.
And I would love it if my jackhammer bots wouldn't run away from their targets.
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Stay on target... Almost there... Ooo shiny! *_* [boom] >_< Cool concept, nice parts designs and sounds, horrible controls/AI and GUI. Too bad.
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I actually laughed out loud because of poor controls. This game might be the most horrible game I've ever played online! Besides the show-stealing controls, is there even a menu to restart?
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Yea the challenge mode isn't challenging since it's not based off skill but completely off luck. It's more just the controls that mess the game up but seeing how it was made 3 years ago . . .
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Oh god, this game reeks of my childhood. I remember when I first started playing flash games, and the Bot Arena series was one of the funnest things out there. To everyone talking about the controls, when this came out in '07-ish it was the king.
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The only reason why i dislike this game is the weight limit being a tad bit too low (should be 5 higher on each of them) and the bots being stupid.