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The bullet patterns of the bosses are not very good. Most time they just shoot straight ahead. (It's like totally super boring!) The healing ability of the 3rd boss makes this game very hard to beat. Especially in that level (SPOILER) where all the bosses come at once. Hint: Activating the TW right after the healing should make history. Here is a bug too: The healing ability seems to be as fast as the player gun in TW. Fix that.
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Ship is a bit on the slow side and you may want to hire an artist. :) Overall a nice space shoot'em up with lots of space for improvements. Keep working on it.
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At apollonianking:
"Template? Lol dude, you don't know the first thing your talking about, you just rant people and are incabable of making anything yourself"
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Sorry Thorn, but while the gameplay is ok-ish, the graphics really don't feel up to any sort of current standard, nor do they seem to be a retro kind of vibe. They just look like something from 2002 or something "/ As others have commented - that and the proliferation of this sort of game leaves this sort of... not really all that good.
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hm. how about shields?
and the ability to go right off screen and apear left makes the first boss rather easy.
besides that, good game.. as far as i am
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Nice overall. I really like the slowdown time ability. The "Recommended Upgrade" message is a nice touch too.
One thing I'd recommend is maybe a message telling the player that they can't afford the item they clicked on if they don't have enough money. For example in my case I was reading the price of the Dual Missiles as $1 instead of $1000 since it's written as "1.000".