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to beat lvl 16's, mega worm, get to the ledge, bounce close enough to trigger the worm and immediately change direction, and then, as soon as it's gone, bounce across before another worm comes. Rate this up so people can see.
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Time, thank you for this amazing game. The ending screen alone gives a feeling of accomplishment that really captures the feel of old school games. I look forward to the helping the next poor sap try to escape hell. :)
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Dark, you need to fake the worm out by jumping then landing back on the ledge. That will give you enough time to jump if you act fast enough. But those are the easy levels. ;)
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For anyone interested, I just wanted to throw out that Quietus II is currently on its way ;) Programming and such all finished and it's now up for sponsorship.
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one of the best platformers i've ever played epic music too nothing i can think of to add but i hate that giant worm!
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I find sometimes this thing is way, way too touchy for the kind of puzzles you have in it. I found one level especially frustrating because I constantly failed way, way more times than I should have because it gave you a series of platforms with spikes only one space away and crushers below, and due to the unpredictable controls I spent a good 20 minutes trying over and over again to jump down without getting spiked, but every time I'd either go flying off into the spikes or I'd stand there like an idiot on the ledge and end up getting crushed due to lack of timing. Lack of ability to control the character shouldn't exist and most definitely shouldn't be considered an intentional way to make obstacles more difficult.