Comments for Grid Control

avatar for ShinyChoco52
ShinyChoco52

Jan. 31, 2013

Under rating threshold (show) Nice concept, but it's too easy. Doesnt really require much strategy, but just mass clicking. Maybe having multiplayer? Or higher levels? Otherwise, its pretty awesome :)

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(19)

Developer response from timophy

In the next version I hope to get rid of that constant clicking back and forth with the ability to click and drag to select multiple blocks. Multiplayer would be nice, but probably won't happen too soon. Of coarse I would like to add more levels and the ability for users to create their own levels. Glad you like it! Thanks!

avatar for MoratGurgeh
MoratGurgeh

Feb. 12, 2013

Under rating threshold (show) I like it, and there's some good suggestions already made, but I have one problem - while being able to click-drag a selection saves a lot of clicking, unless the levels are very carefully designed and the AI is *much* more aggressive, the ability to move to ANY square adjacent to a blue square makes a win all but guaranteed. This isn't such a biggie when moving one square at a time, but the click-drag makes it very easy to bulldoze your opponent. On the other hand, a click-fest is always annoying. :) Guess I'm trying to say there's a fine line to keeping this an actual game. I look forward to seeing where you go with the idea.

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(7)

avatar for PhantomKingdom
PhantomKingdom

Feb. 7, 2013

Under rating threshold (show) great idea , really enjoyed it, lot easier with the drag and select blocks, would love to see more levels , and more enemies i.e green , yellow etc on harder levels, this could of course lead to a multiplayer scenario. I could see this being a big hit on a touch sceen,tablet or smart phone and could be a good future in it:0

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(4)

avatar for mage424046
mage424046

Jan. 30, 2013

Under rating threshold (show) Liked it, a bit simple, but not bad :D 4/5 and faved!

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(4)

Developer response from timophy

Glad you enjoyed it. More coming soon!

avatar for donnadonut
donnadonut

Jan. 31, 2013

Under rating threshold (show) Not a bad start, 3/5, needs more levels, varying difficulties and some feature so that you can set it to attack a specific block

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(3)

Developer response from timophy

Thanks for your feedback. I agree the AI needs some work.

avatar for rtbull88
rtbull88

Mar. 3, 2013

Under rating threshold (show) i loved it, i'm big on cell games and though easy, great concept

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(2)

avatar for PhantomKingdom
PhantomKingdom

Feb. 7, 2013

Under rating threshold (show) another suggestion would be rogue blocks (grey/black) with a set number of defenders, that have to be destroyed in order to clear a path to get to the enemy or expand, possibly setting up zoned areas, in order to expand the empire

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(2)

avatar for Rackoo
Rackoo

Jan. 31, 2013

Under rating threshold (show) very easy game, needs a better AI to make a chalenge good concept though

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(1)

Developer response from timophy

I agree. The AI isn't too advanced at the moment.

avatar for PhantomKingdom
PhantomKingdom

Feb. 7, 2013

Under rating threshold (show) voted 5/5 played it over and over for 30 mins:D, heres a suggestion , how about setting up groups of blocks, e.g holding CTRL while selecting a group then a key 0-9, then pressing say hotkey 1 would now draw form those blocks selected, saves having to select blocks over and over . this may fit better with multiplayer or larger playing areas maybe have to limit it to a number of blocks(4-8)

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(-1)

avatar for Kohlenstoff
Kohlenstoff

Mar. 13, 2013

Under rating threshold (show) Nice game idea. should be reworked. Could be really fun, if the AI is better.

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(1)

avatar for werter2000
werter2000

Apr. 24, 2013

Under rating threshold (show) the game was great but i hate the constant clicking

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(0)

avatar for 007linx
007linx

Dec. 7, 2013

Under rating threshold (show) I like it more levels plz and some harder ones.

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(0)

avatar for syinister2
syinister2

Feb. 3, 2013

Under rating threshold (show) this game only needs simple strategy and endurance in clicking to easy

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(0)

avatar for 10isphan
10isphan

Feb. 2, 2013

Under rating threshold (show) Great game! Ridiculously easy, though. The enemy needs to be far more vigorous!!

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(0)

avatar for samus2679
samus2679

Feb. 1, 2013

Under rating threshold (show) amazing! i need 50 more levels...and maybe a user created section!!! 8)

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(0)

Developer response from timophy

User created levels would be easy to add to this :) keep an eye on future versions!

avatar for entel
entel

Feb. 1, 2013

Under rating threshold (show) i know that its gonna make this game more easier than it is, but u should add somekinda button or smth to select all blue squares at the same time

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(0)

Developer response from timophy

Already working on dragging to select multiple blocks at once. Keep an eye out for the update!

avatar for LKJP
LKJP

Feb. 1, 2013

Under rating threshold (show) Different color enemies which attack eachother aswell as me would also be a nice feature : )

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(0)

Developer response from timophy

Thanks, will keep in mind for future version.

avatar for LKJP
LKJP

Feb. 1, 2013

Under rating threshold (show) Good game, it got a bit laggy at one point but still playable. Could use some more levels and a smoother gameplay, but it was an enjoyable game. 4/5

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(0)

Developer response from timophy

I'm thinking random levels in a future level would be nice.

avatar for Shou
Shou

Jan. 31, 2013

Under rating threshold (show) i'd love it if i could drag instead of click

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(0)

Developer response from timophy

Already working on it!

avatar for JupitersKing
JupitersKing

Jan. 31, 2013

Under rating threshold (show) P.S. If you can come up with a decent spell check you make zillions.

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(0)

Developer response from timophy

What is spelled wrong?

avatar for JupitersKing
JupitersKing

Jan. 31, 2013

Under rating threshold (show) This great is awesome! Nice Job! Let me know when you do more levels.

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(0)

Developer response from timophy

Will do.

avatar for Izzybeau
Izzybeau

Jan. 31, 2013

Under rating threshold (show) this game is tedious and slow

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(0)

Developer response from timophy

In the next version I hope to remove some of the tedious constant back and forth clicking by allowing you to click and drag to select multiple blocks at once.

avatar for fuggerfun
fuggerfun

Jan. 31, 2013

Under rating threshold (show) seriously

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(0)

Developer response from timophy

seriously.

avatar for MhUser
MhUser

Jan. 31, 2013

Under rating threshold (show) clickfest controll ? 1/5

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(0)

Developer response from timophy

Great alternative name. But might not be appropriate in the next version.

avatar for NarfiNarf
NarfiNarf

Jan. 30, 2013

Under rating threshold (show) 2/5 , could be some fun, but way to easy and short. Just clicking fast, no real strategy needed.

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(0)

Developer response from timophy

I hope to reduce the number of clicks involved very soon.

avatar for Luneya
Luneya

Jan. 30, 2013

Under rating threshold (show) The mechanics aren't original, and it's far too easy to be a worthy strategic challenge.

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(0)

Developer response from timophy

Yep. I'll work on making the AI smarter.

avatar for FinalStrife7
FinalStrife7

Jan. 30, 2013

Under rating threshold (show) Not a bad idea. Certainly seems pretty original, though I'm sad that the description mentions the goal being expanding one's "empire" yet when playing there is no mention of any sort of empire or plot or story. Simply saying there's one in the description does not a story make. There's definitely room for one and I think it would act as a good framing device for the game (not only to provide meaning but also to help prevent the puzzles from becoming repetitive.) Add in a theme maybe? The player selects a "hero" who embodies their side, affording occasional bonuses, such as temporarily freezing the enemy, or maybe allowing (once per game) the ability to move to an otherwise illegal (i.e. non-adjacent) square. --- Or maybe, all that being said, you don't want to implement a plot or storyline. That's fine too, but then it's misleading to say in the description that it's about expanding one's empire. It's not an empire. It's a bunch of blocks. Fun blocks, yes, but not an empire. Good luck!

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(-1)

Developer response from timophy

I doubt I will put a story line into this. I care more about making a fun game, not a good story. I agree it would help, but I know my own weaknesses. I do think the idea of special abilities is cool though!

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