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I like it, and there's some good suggestions already made, but I have one problem - while being able to click-drag a selection saves a lot of clicking, unless the levels are very carefully designed and the AI is *much* more aggressive, the ability to move to ANY square adjacent to a blue square makes a win all but guaranteed. This isn't such a biggie when moving one square at a time, but the click-drag makes it very easy to bulldoze your opponent. On the other hand, a click-fest is always annoying. :) Guess I'm trying to say there's a fine line to keeping this an actual game. I look forward to seeing where you go with the idea.
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another suggestion would be rogue blocks (grey/black) with a set number of defenders, that have to be destroyed in order to clear a path to get to the enemy or expand, possibly setting up zoned areas, in order to expand the empire
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voted 5/5 played it over and over for 30 mins:D, heres a suggestion , how about setting up groups of blocks, e.g holding CTRL while selecting a group then a key 0-9, then pressing say hotkey 1 would now draw form those blocks selected, saves having to select blocks over and over .
this may fit better with multiplayer or larger playing areas
maybe have to limit it to a number of blocks(4-8)
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great idea , really enjoyed it, lot easier with the drag and select blocks, would love to see more levels , and more enemies i.e green , yellow etc on harder levels, this could of course lead to a multiplayer scenario.
I could see this being a big hit on a touch sceen,tablet or smart phone and could be a good future in it:0
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i know that its gonna make this game more easier than it is, but u should add somekinda button or smth to select all blue squares at the same time
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Good game, it got a bit laggy at one point but still playable. Could use some more levels and a smoother gameplay, but it was an enjoyable game. 4/5
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Nice concept, but it's too easy. Doesnt really require much strategy, but just mass clicking. Maybe having multiplayer? Or higher levels? Otherwise, its pretty awesome :)
In the next version I hope to get rid of that constant clicking back and forth with the ability to click and drag to select multiple blocks. Multiplayer would be nice, but probably won't happen too soon. Of coarse I would like to add more levels and the ability for users to create their own levels. Glad you like it! Thanks!
In the next version I hope to remove some of the tedious constant back and forth clicking by allowing you to click and drag to select multiple blocks at once.
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Not a bad start, 3/5, needs more levels, varying difficulties and some feature so that you can set it to attack a specific block
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Not a bad idea. Certainly seems pretty original, though I'm sad that the description mentions the goal being expanding one's "empire" yet when playing there is no mention of any sort of empire or plot or story. Simply saying there's one in the description does not a story make. There's definitely room for one and I think it would act as a good framing device for the game (not only to provide meaning but also to help prevent the puzzles from becoming repetitive.) Add in a theme maybe? The player selects a "hero" who embodies their side, affording occasional bonuses, such as temporarily freezing the enemy, or maybe allowing (once per game) the ability to move to an otherwise illegal (i.e. non-adjacent) square. --- Or maybe, all that being said, you don't want to implement a plot or storyline. That's fine too, but then it's misleading to say in the description that it's about expanding one's empire. It's not an empire. It's a bunch of blocks. Fun blocks, yes, but not an empire. Good luck!
I doubt I will put a story line into this. I care more about making a fun game, not a good story. I agree it would help, but I know my own weaknesses. I do think the idea of special abilities is cool though!