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This game was pretty addicting and intense. Definitely room for improvement though. Like the music...Seriously change the music, I had to turn it off because it was creeping me out...And the player bodies. It seems more like a humorous game with those bodies. And I noticed that some swords in the shop subtracted less gold than they should have (I.e. a 100 gold mace when it was supposed to be like 400 or something.) Otherwise it was a unique concept (I've only seen about two others that are vaguely similar) and it was well executed. Personally I think a sequel would be great.
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has anyone else notised that things are not the cost they realy are? i got something that was $300 and i only had $200.
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IS THIS WHAT THE WORLD HAS COME TO! A BUNCH OF FATLARD PUPPETS RANDOMLY SWINGING BLADES AROUND THAT MAY OR MAY NOT BE PLASTIC!?!
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WTF is this? I just spin & advance. Nothing else. That simple strategy left me undefeated in hard mode. Spin and advance.
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why have so many weapons but no actual options? please make differences between weapons that don't follow just one direction. shot weapons with a lot of damage, long weapons with less damage would be nice, so you get actual options. different bodies with different strengths and speeds would be cool too.