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In your next game, I would like to make a few suggestions: 1.More and harder weapons to get: By this i mean Like In some battles,your have a certain% of getting weapons upon winning or winning theme in *cough*pvp matches*cough*,2. More Ability of weapons: By this i mean like, For maces against swords- Maces should be able to have more Force applying that,it would send enemys far and swords Would do more damage or perhaps there could be more damage types,this would improve mixing weapons together.
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If you dont hold down the spin button, it looks like a birds eye view of 2 people actually fighting. Using a weird spinning style of fighting.
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why have so many weapons but no actual options? please make differences between weapons that don't follow just one direction. shot weapons with a lot of damage, long weapons with less damage would be nice, so you get actual options. different bodies with different strengths and speeds would be cool too.
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I NEED MORE its been a while since you ask if we wanted a sequel i dont even want more ill need this second part to move on into my weekly flash gaming this is th most awsome game ive seen so far 5/5 + fav
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awsome concept and game one complant. its not in depth enuff. what this game needs is not siply upgrade to better and better. but you must sacrefice one thing for another when you switch swords.
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There's a pretty heavy sound bug after the first fight for me, with the blade sound repeating over and over again. It happens everytime and changing the sound settings does not stop it.
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i think a sequel is diffently necessary. Some things i would add would be the ability to color your puppet. Make it so that you could have a shield on one arm and a sword on the other or the two swords. Different weapon looks. Like scythe and flail and machete. PvP i think is a must at this point just because it would be awesome. And there should be a way so that one combo isnt the best. Like where having the swords that do the most dmg you swing slower compared to the sword with less dmg. And with the shield the heavy it is the more dmg it blocks but the slower you turn. + it up so the developer can see please.