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it'd be cool to unlock boss weapons also maybe a morning star that would be cool haha an then maybe some speed upgrades? or some other upgrades like that i figure thats what some of the drops in the game were but i never noticed a significant difference when i picked them up. just some ideas but this games awesome so far :)
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I have no idea how to play. I just did what you do commando2224 and i won(I didn't do the bosses yet). Redo llvls for money
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score 998 :) anyways u really need multyplayer :D would be very highly rated and also if u make multyplayer make characters able to customise there own bodies and weapons and have health and damage based on a leveling system
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This game is awesome... but.. this is one of the few games, where, if you only play it for the music, you should be ashamed...
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This game has a chance at going ahead of Kongai only if you make it online multiplayer for real gamers that want a good challenge...
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Like the game. Has much potential: special properties on weapons like poison (i know, puppets can't be poisoned, but it would be an amazing tactical component ^^), chance to freeze/burn/stun, different bodies with rotation speeds, different armors that enhance protection and block chance, but lowers acceleration of rotation, more arms (dr. octopus :-D) or even add a weak projectile weapon that knocks the opponent a little bit back. Epic team fights with multiplayer support! Can't wait for puppet wars 2 ;-)
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game was waaaaaay too easy it seems to win and get a score of 82063485.6 is to hold down the mouse button and bring you guy next to the opposing robots. Whats up with the .6 anyways?
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oooo a new wepon, must have.... skin?.... screw skin why would i need a new skin.... next level >got one shoted< .... ohhh.... thats y.... like if they same happend to u
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This game was pretty addicting and intense. Definitely room for improvement though. Like the music...Seriously change the music, I had to turn it off because it was creeping me out...And the player bodies. It seems more like a humorous game with those bodies. And I noticed that some swords in the shop subtracted less gold than they should have (I.e. a 100 gold mace when it was supposed to be like 400 or something.) Otherwise it was a unique concept (I've only seen about two others that are vaguely similar) and it was well executed. Personally I think a sequel would be great.
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Just an idea, could you add and option for controls? Like have movement be WASD and attack with arrows, and then the original controls.
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this game needs different types of blade insted of them just geting better, like a long sword that is slow to rotate or a shorter sword with high damage and spin