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Going to the scoreboard and see how many days it took people to finish this game. I see two people with -1 and -2. Yep, there will always be hackers/modders. Not surprising.
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steal a school bus check get a non drawback turret check get a engine that dosent overheat or brake the car dont get water all checked oh yeah dont get food
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I wouldn't get in the way of a bus truck at 100 mph with iron spikes at the front.. why haven't zombies changed their plan yet?
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The zombies are really good at building forts out of crates and wood... Not so good at getting out of the way of a school bus going 80 mph.
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Ive been shoving this stupid crate all over the map now, so where is my transportation fee? And can anyone tell me why zombies love to stack up crates?
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* for being able to play muted right at the beginning
* for the idea and the making, it really is fun
-* it lags
-* no saves, no option to do it later
-* slow mo´s gets on my nerves, they cost gas, some times even a little scratch on the ground brings u to zero speed, zombies nearly useless
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Sometimes the Zombies are stupid because they TRY to get ran over and also they jump over my truck and kill themselves!
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Despite having played almost all the earn to die series games, I recently discovered that I have not yet completed the badge for this game, so I hopped right on it. I then decided to write my opinions here in the comments. This game is what all games of this genre should look to: easy upgrades that I don't have to grind for super long for, explosions, completely unrealistic boost systems (I mean, come ON), and most importantly, this game is whatever you make it. If you are playing casually, just lay back and enjoy the ride! If you are playing seriously, try different strategies to max out your mileage. Where is the best place to start boosting? Can I save fuel by ceasing to press up when I'm airborne? Should I tilt my car up to go over the crates rather than through? Very simple, yet very, very fun game. Five stars from me.
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I'm glad you think I'm 'awesome' or 'superb' or whatever. But I cannot count the number of times, across the set of these games, that I've wanted to use a strategic tap of the 'boost' button for a minor course correction, and been completely unable to because I was in 'dramatic slowdown mode'. It's tremendously annoying. If you make any more of these games, *PLEASE* consider an option for turning off the completely useless 'slow-mo' bits.