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Zombie apocalypse games rule 101#- even though everyone is dead, you still have to pay money for new cars. Rule 102#-never continue from where your car last died. Always go back to the start for another run. Rule 103#-place back objects such as-boxes and explosives-after you have charged through them to make your next run that much more thrilling. Rule 104#-never start off with a good car. Always choose the worse car in the car yard. This list can go on...
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There was a couple of times where those zombies were chasing me where i really wished the boost could set them on fire :D Rad game otherwise
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Thank you for asking if I want volume BEFORE the opening credits (and noises associated with them). Not enough developers do this.
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A note for all apocalyptic drivers: when driving insanely fast down a road or anything else in a bus, make sure to leave your doors open for the zombies as common courtesy.
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Go figure. I did a round just holding up and got $1058. Then, I bought an engine upgrade and did the same thing, but got $1015.
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Aaagh! Why can't this have more cars and fun here on the FLASH GAME ON YOUR COMPUTER!! WHY!!!
D:
I don't have an iPhone or iPad or whatever. -___-
It pisses me off. >_>
I looove this game... and i wanted more fun... >_<
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While this may be a separate version from the mobile one, it is still a demo and saying it is otherwise is simply a lie.
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Damn. these zombies can catch up to a bus running at 40mph. If they were in Walking Dead, those guys would be so screwed
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The restart button after a run should keep money and just start another run, instead of literally retrying the run and getting rid of money earned on the previous run.
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The "Replay" button should be equivalent to pressing "Garage" then "Go"... I repeated a few times before I realized money was being wasted.
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In the near nearest future the majority of human population was infected with a deadly virus. It turned people into mindless zombies, whose only desire was to wander in wastelands and and built castles out of crates, wooden planks and occasional explosive barrels.
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I wouldn't mind if it was short game promoting mobile version, that's fine, you make separate game for people to get hooked and maybe get mobile one.
What I don't consider fine is ending. All game is about "get as far as possible in as good as possible car". You buy and upgrade all avaible cars, race trough last mission, fin even more uber duper super car, get into it, drive away, aaaand... want more? Buy mobile, because even though you got this car, we won't let you use it in this game.
I don't know about Zombieland, but here on Earth is fomething ends in "now that you've gotten taste for it and your reward, go buy that game to use them" we consider it demo. Even if it's not intended as such.
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Zombies: "Hey! Lets put explosives in our bunkers and hope the human doesn't hit them!" ten minutes later... Half-dead zombie: "Boss, that wasn't a good idea..."
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how can he buy those upgrades if everbody else except him are zombies? or why does he try to collect money? just kill the garage salesman and go
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Errr... 2/5 , because i don't want to pay for am IPhone version... Because i don't have A F*CKING IPHONE.
Thanks dev for the comprehension