Under rating threshold (hideshow)
Spent some good hours with it. Anyway with all maxed out beating LVL12 at normal is beyond me and I'm a hardcore TD gamer. Any advice?
Under rating threshold (hideshow)
I must say one thing klopies ur a fcking idiot cause you don't have to time to play the games cause if you did you notice everything you say is a lie besides story and upgrades cause thats ture. lol
Under rating threshold (hideshow)
WAAAAAYYYY too little storyline, i mean, sure! I get it! its hard to make a good storyline for an already bad game, but HOLY CRAP! this game aint on meh to-do list! hated it, 1 out of 5, bad all over.
Under rating threshold (hideshow)
This game is bad. The monsters need a serious nerfing on their damage, and the towers need to have a noticeable damage output with each upgrade, along with what has already been said by other people. The game has potential, but as it stands: it's bad.
Under rating threshold (hideshow)
Only way to beat some of these are to sell your (almost) entire set up in exchange for weapons to match the stage. It's refreshing to see a game that doesn't rely on upgrades so much and relies more on adjusting your gameplay to meet the challenge.
Under rating threshold (hideshow)
Started out as a great game, I was ready to give it a 5. It got way too difficult way too fast though. I can't get past level 5 at all! I even went back and did the grind on level 1 until I could buy every upgrade...still can't get past level 5. The game has huge potential - needs to be fine tuned though. Balance the difficulty, add more turrets, and make the fast forward button on/off!
Under rating threshold (hideshow)
I feel like I should just say ditto for everything everyone said. This game is _almost_ one of the best tower defense games I've ever played but the upgrades don't do enough. Where's my turret damage upgrade? You should be able to use all turrets and all turret upgrades when you replay previous levels. It needs an "earn more from each kill" upgrade. The turret shield is useless. I think with a little work this would be amazing.
Under rating threshold (hideshow)
To be honest I feel like the effort on this one was nominal, at best; the weapons aren't thought out very well and the creep waves are just ... well, kind of generic.
That being said, I also think too much time and effort were invested in how to make the game as difficult as possible, which also seems counter-intuitive.
Under rating threshold (hideshow)
You should make the mini gun turret AI shoot at the strongest enemy first. Why you ask? because my turrets will be shooting at little scarabs while being murdered by giant scorpions! That's why!
Under rating threshold (hideshow)
its good, the strategy involved it exellent, the turrets feel balanced and effective with the three levels of firepower, the levels are a challange with easy for those ones that are a pain, the graphics are good, and i havent encountured any glitches/bugs, however, the uprades leave somwhat to be desired, as nice as the turrets are, just 3 can get boring, a bit of variety would be nice, maybe walls/barriers, something that stuns the creeps, a few menu options do not work as good as they could, (FF mainly) and there is virtualy no story, but none of this is gamebreaking, it is very fun stratigic tower defense that plays great, 4/5, i would give 4.5 if i could.
Under rating threshold (hideshow)
needs an easier way to repair the units its too much time to click on all them. Also holding the button to go faster is a bad idea too.
Under rating threshold (hideshow)
I really like the Idea of the game, but I don't like having to sacrifice a lot of towers because of the forced placements What's the point of placing one or two towers right in the path of thousands of bugs; they are only going to kill a couple of them before being destroyed?! and there is no point in trying to repair them or build new ones.
It had been a much better game if there where more freedom in the placement and that the tower could withstand more damage... Don't get me wrong, I really, really like the game and hoping to see a sequel.
Under rating threshold (hideshow)
Yes, there's only 3 turrets. Yes, the upgrades are fairly weak, comparative to other games. But the *gameplay* is absolutely perfect and the game just works exactly as it is. After the first few levels, it's *hard*. I've finished the game twice, once with all stars, and playing it for a third time the second half is *still* hard as nails to beat with a perfect score. Kudos to ToffeeGames for a good-looking, simple, different and challenging as all hell TD game. 5/5
BTW, I normally dislike holding a button for speed-up as well, but, like all game mechanisms, sometimes it just *works*. It works here. You need fine control over the game speed as for some of the missions you have to be ready to react fast. 4x speed would be useless for all but the first 3-4 missions, you'd get creamed.
Under rating threshold (hideshow)
Nice game, I would rate it much higher, but the difficulty could use some tweaking to make the game more smooth. My wife is quite good at defense games, but she lost interest at level 10. The first difficulty peak at level 6 already annoyed her, but level 10 was too much.
Under rating threshold (hideshow)
QUICKLY! Finish the level before the lone-tiny-blue-spider-who-could solos my base, because he managed to get there and there are no spots to build defenses near it... :(
Under rating threshold (hideshow)
For 4th level: start with miniguns close in (left, left-top, right-high, right-low) and work your way out. Build the inner ring of miniguns first, then put heavy weapons and miniguns as you like on the outer hexes.