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What is the point in upgrading towers' range when they don't fully use their base range because the rocks are screening them?
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I kinda agree with EdisM19. Fourth level was so hard I had to do it on easy, but I managed to barely do level 5 on normal. And oddly enough, level 6 was even easier?
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there could be:
1. a bestiary
2. more levels
3. boss fights ( the adult worms are minibosses but those don't count )
4. a way to select which tower you place, for example maybe a small perimeter around every rocket launcher tower will be removed from the radius of all other rocket launchers, perhabs rocket launchers had very low health, perhabs some enemies had a "shell" stat which decreased the damage from all the other sources expect heavy and support )
4. Perhabs there was storytelling
this game has HUGE potential and if i were you i would make a sequel
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This is alright... But a few things: Add descriptions SOMEWHERE that's easily accessible that tells you what the upgrades do, Also give us some numerical statistics of what they actually do. Also make the speed up button a toggle not a "hold down" this isnt' a mobile game.
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super great game - ashamed too say that it's too difficult for me thou ... ; just some better upgrades would'a done the trick ^^^
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...unless of course you enjoy going back and relentlessly replaying previous levels in order to farm higher settings, which isn't the end of the world or any thing.
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By mission 10-11 the game pretty much goes to hell. Your weapons are completely inadequate, and there is no allowance for reconfiguring your 'research
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Other possible gameplay improvements:
Make the WASD and/or arrows hotkeys for the tower upgrade/shield/sell/repair menu. It would make it much easier to get things done with a wave of monsters bearing down on you. Mission 13 in particular comes to mind, where it's just one long wave.
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Finally beat all 15 levels on Ultimate Mode! Love the game, pretty well balanced overall, but I think the amount that you can sell a tower for should scale with how much HP it has remaining. Too easy to wait for it to get down to 10% health or so then sell it for 80% of it's value and use the cash to build a new one in the same spot.
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Dude, all your games have very cool graphics and gameplay :).
The upgrades are pretty neat, but the research seems very flimsy and doesn't impact the game too much. There should have been more detailed research about each type of weapon giving them some interesting effects. The superweapons don't really offer any tactical advantage as they recharge way too slowly. That Nuke weapon was charged at wave 10/10 and i forgot to use it...
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I'm generally in agreement with everyone else, better tech tree with more effective upgrades would be awesome and a repair all button.
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Same here...could have been a favorite but no...upgrades way to minimal and the fact towers stop firing while being repaired making the repair completely useless, your gonna loose the tower any which way. Even just getting more energy from each kill would make game a lot more rewarding. Would look forward to a #2.
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Only a very small suggestion, Make the "call next wave" button brighter, or another brighter color. Just so newbs like me get used to it during the fray.
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This game is fun up until the levels become stupid. I hate when the developers limit your placement of towers. Why only allow 3% of the map to be built upon. It takes away from the most compelling strategy aspect of the game. Trying different placements of different towers, without being inhibited by blue glow on the ground ... two stars, for what could have been a very game.
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Great game, colourful, interesting, and I always love a good TD. A good array of enemies and turrets, and an neat TD concept. 4/5.