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repair all would be insane, from my experience it seems like towers dont attack when they repair. repair all would let the bugs have a free change to gather in a big group to overwhelm you. . .
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Want to start by saying the look of this game is awesome and all of the towers really feel like they have a purpose, so awesome start! i just feel the rpg elements in this game are lacking, the upgrades in and out of the level don't add much to the game... i can't decide which tower is going to target which type of enemy, ect.
3/5 overall for me... its just too basic for my tastes personally
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just like some other guys here suggested...sometimes the towers go for "not the nearest enemy" which allows the enemies closest to the tower to destroy it. There should be some priority setting :)
great game!
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perhaps change the upgrade menu so we can see the increase in effectiveness? For example, sell for 35%, 55%, 75% of original cost?
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I love the option to choice between Muted or With Sound, It's perfect when playing and still look like I'm doing the homework! :)
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Continuously loosing turrets because they choose to shoot mini-bugs far far away instead of their damn big brothers crushing my towers. Anyway great game. :)
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I really like the Idea of the game, but I don't like having to sacrifice a lot of towers because of the forced placements What's the point of placing one or two towers right in the path of thousands of bugs; they are only going to kill a couple of them before being destroyed?! and there is no point in trying to repair them or build new ones.
It had been a much better game if there where more freedom in the placement and that the tower could withstand more damage... Don't get me wrong, I really, really like the game and hoping to see a sequel.
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I love playing games from the prospective of aliens invading a planet and slaughtering the indigenous people for no reason other than daring to try and resist me. 5/5
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Was fun until the sudden difficulty spike in level 8. Previously, I managed to get all stars in the first or second try. In Level 8, even in the third try I still lose 8 towers or so
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Its ok, but there's a lot of issues I have with it. 1: The upgrades need to be boosted. For costing more than the turrent themselves, they barely do anything to the power and rate of fire. They should also increase range. 2: Airstrikes are practically useless, they're weaker than most ground based units, their only advantage is the splash damage which brings me to 3: Explosive ground units (the rockets) need to do splash damage. Especially since half the time they aim at the same target. 4: After unlocking something, LET US USE IN IT PAST LEVELS. For god's sake, we can't even upgrade our turrents in a level before that particular upgrade gets unlocked. I'll give it a 3/5 because it is fun to play, but it needs some patching to make it worthy of anything better.
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2x Speed needs to be a toggle, not holding it. There must be a repair hotkey. Towers just die too fast. With maxed armor upgrades I barely notice any difference.
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Great Game! Would be nice to have special ability upgrades like splash, freeze, poison, etc. and maybe diversification of towers - where you can shoos between to abilities (laser tower or bunker tower or something)
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needs an easier way to repair the units its too much time to click on all them. Also holding the button to go faster is a bad idea too.
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This game is fun up until the levels become stupid. I hate when the developers limit your placement of towers. Why only allow 3% of the map to be built upon. It takes away from the most compelling strategy aspect of the game. Trying different placements of different towers, without being inhibited by blue glow on the ground ... two stars, for what could have been a very game.
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Dude, all your games have very cool graphics and gameplay :).
The upgrades are pretty neat, but the research seems very flimsy and doesn't impact the game too much. There should have been more detailed research about each type of weapon giving them some interesting effects. The superweapons don't really offer any tactical advantage as they recharge way too slowly. That Nuke weapon was charged at wave 10/10 and i forgot to use it...
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Another issue was the upgrades, as others have mentioned. I'm sort of assuming, due to the conspicuous lack of any damage upgrade, that you were going for an 'indirect' approach, but I guess I don't understand why. The ones that are there are still enough to make a significant difference in whether one won or lost, so why not just go all the way and have normal, obvious upgrades like damage, shot speed, tower cost, etc? It's silly to just go half-way with something like that. Another issue I agree on is the speed button. It toggle, or we should have an option as to whether or not to be able to do so, or at the very, very least there should be a hotkey we can hold down. It would be nice if tower upgrading had a little more depth to it too and we had a wider range of support options, namely a much lighter option that we could use to gun down single enemies that slip through. My main issue was the lack of freedom I outlined in my last comment though. That's what mainly bothered me.
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Hotkeys for selling and upgrading a selected tower would be nice as well :) One of the most difficult things about the game is rushing through a multitude of clicks to rapidly sell and rebuild towers in the later levels. It's more of a stress test at that point than it is strategy.
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Only a very small suggestion, Make the "call next wave" button brighter, or another brighter color. Just so newbs like me get used to it during the fray.
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There should be a 5 seconds delay when the next wave is available. Then you would have some time to look what kind of enemies you're facing and not losing part of the income because you're checking the enemies before clicking. Or maybe the button should be already the next enemies preview.
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There needs to be a far better repair system, or the game is unnecessarily hard to play. Also, when repairing, if you don't have enough cash, you should be able to initiate a partial repair with what funds you do have.
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suggestions: 1. add power upgrades! explanation: lvl 1 cost: 20 XP increases damage by 5 level 2: cost: 30 increases damage by 10 up to lvl 5 and so on and so forth
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just wishing there were more upgrade options. such as increase rate if fire, damage, maybe a perk for gaining $$ faster. loved the art style though. good game concept as well as story.
just thought it was lacking some overall upgrades.
4/5
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I like the game, it has room for improvement. It would be nice to be able to prioritize targets, too many times I see towers targetting the same enemy.
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Beat the game, not too bad. For those having trouble on level 10, only build in the 6 spots nearest to your base. Start with 6 miniguns, work on replacing the back 2 spots on each size with one heavy weapon and one rocket, then eventually replace front minigun with rocket.
TIP: at start, build towers, don't upgrade them. 6 level 1 miniguns are cheaper and BETTER than two level 3 miniguns...level 2 heavy gun will one-shot the purple guys, and level 2 rockets will one-shot a scorpion. On later levels you will eventually want mostly rockets with miniguns in front to absorb damage.
If a tower is about to die, SELL IT. You'll get a great refund and it won't count against score.
On many levels, start building towers only immediately around your base, then eventually sell those and expand from there.
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The refund for selling a tower doesn't go down as it is damaged. I don't know if this is intentional or not. This leads to it being better to sell and rebuild a tower than repairing it after a certain amount of damage. Even more so when you upgrade the refund you get in research.
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To-do-list:
1) Speed it up ... x2, x4, x6 and so on ... toggling, not holding!
2) Repair all - for all!
3) Upgrade the upgrades. They are too weak.
4) A few stats would be nice. How much damage, rate of fire etc
5) The towers need to get their priorities right. Yeah, go on, ignore the big fat creeper right next to you - the little bug way over there, on the other side of the field is muuuuch more important... your unbelievable amount of health can pack that much...
6) Did i mention the 'repair all'-function? Yes?
7) Oh, apropos "all" ... Lazorzzz, Lightnings, Groundshaker, Flames, Ice, Toxin ... you know what these are? Right, common types of towers. You know what you could do with these? Riiiight ... repair them all! Wait, what..?
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For those who are stuck in a particular mission such as Mission 10, check the video walkthrough at http://ayumilove.net/the-last-shelter-walkthrough-guide/