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...unless of course you enjoy going back and relentlessly replaying previous levels in order to farm higher settings, which isn't the end of the world or any thing.
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By mission 10-11 the game pretty much goes to hell. Your weapons are completely inadequate, and there is no allowance for reconfiguring your 'research
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Other possible gameplay improvements:
Make the WASD and/or arrows hotkeys for the tower upgrade/shield/sell/repair menu. It would make it much easier to get things done with a wave of monsters bearing down on you. Mission 13 in particular comes to mind, where it's just one long wave.
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Finally beat all 15 levels on Ultimate Mode! Love the game, pretty well balanced overall, but I think the amount that you can sell a tower for should scale with how much HP it has remaining. Too easy to wait for it to get down to 10% health or so then sell it for 80% of it's value and use the cash to build a new one in the same spot.
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Dude, all your games have very cool graphics and gameplay :).
The upgrades are pretty neat, but the research seems very flimsy and doesn't impact the game too much. There should have been more detailed research about each type of weapon giving them some interesting effects. The superweapons don't really offer any tactical advantage as they recharge way too slowly. That Nuke weapon was charged at wave 10/10 and i forgot to use it...
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I'm generally in agreement with everyone else, better tech tree with more effective upgrades would be awesome and a repair all button.
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Same here...could have been a favorite but no...upgrades way to minimal and the fact towers stop firing while being repaired making the repair completely useless, your gonna loose the tower any which way. Even just getting more energy from each kill would make game a lot more rewarding. Would look forward to a #2.
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Only a very small suggestion, Make the "call next wave" button brighter, or another brighter color. Just so newbs like me get used to it during the fray.
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This game is fun up until the levels become stupid. I hate when the developers limit your placement of towers. Why only allow 3% of the map to be built upon. It takes away from the most compelling strategy aspect of the game. Trying different placements of different towers, without being inhibited by blue glow on the ground ... two stars, for what could have been a very game.
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Great game, colourful, interesting, and I always love a good TD. A good array of enemies and turrets, and an neat TD concept. 4/5.
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I generally like this game. I think it would be more interesting if there was research that upgraded the weapon types - something requiring the player to make a decision about specialty (like choosing between faster fire rate and more damage).
Also, I can't agree with people who want the speed button to be toggled. If I'm doing things in the game, I want the game to be slow. And if I have nothing to do, then my cursor may as well be over the speed button. Toggling would just complicate things more.
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This was a good game, the only real problem is that most levels were a bit too easy and that there is no point to gaining XP after about halfway through the game. Which means there is also no real reason to complete levels on Ultimate mode, etc. Otherwise it was a pretty cool game.
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I've got no idea what happened, but all out of sudden, i lost almost everything on screen exept background and game overally went all slowish :( All i can see is 1 turret and some random bullets sometimes..
Hard to play if i cant see anything. 2/5 for this... otherwise 3.5/5 = 4