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Comments for The Last Shelter

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cognition3

Apr. 21, 2012

Under rating threshold (show) 'Protect your base from alien bugs'.....You mean, protect your base from the indigenous lifeforms?

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(16)

Guyofdoom

Apr. 21, 2012

Under rating threshold (show) The towers don't actually shoot at everything within their range. Their seems to be a need for mob aggro, which doesn't work in a tower defense game.

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(-2)

Athlonxp01

Apr. 21, 2012

Under rating threshold (show) Did you repair it at the same time?

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(1)

ayumilove

Apr. 21, 2012

Under rating threshold (show) For those who are stuck in a particular mission such as Mission 10, check the video walkthrough at http://ayumilove.net/the-last-shelter-walkthrough-guide/

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(11)

dspro92

Apr. 21, 2012

Under rating threshold (show) Nice music. 5/5

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(4)

Securitas

Apr. 21, 2012

Under rating threshold (show) stage 10 its too hard :(..bug game?

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(2)

Podolski1

Apr. 21, 2012

Under rating threshold (show) I have report a bug. you cant gove this game 6 stars

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(1)

Desssh

Apr. 21, 2012

Under rating threshold (show) While I'm sure this comment will be pushed down the page relatively quickly... I see a lot of people complaining about the difficulty. While it's maybe more difficult than some tower defenses, you can take advantage of the mechanics in this one. MAX the sell value upgrade. This gives 80% of the tower cost when you sell, REGARDLESS of the tower's current health. Thus, you can tank things by insta-rebuilding lvl1 tower, and selling right before it dies (for 20per tower). Then keep in mind that, early on, just getting low level towers is best. Only upgrade when you're out of useful spaces, the efficiency of lvl 1 towers is higher than their upgraded forms.

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(15)

8307c4

Apr. 21, 2012

Under rating threshold (show) *epic (not "epical," just plain epic)

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(-2)

Neets7

Apr. 21, 2012

Under rating threshold (show) wayyyy too hard to fast which is annoying cos I was enjoying the game

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(0)

psiknight

Apr. 21, 2012

Under rating threshold (show) Anyone have some suggestions for stage 10? I can't seem to get past this one.

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(5)

EcoWarrior

Apr. 21, 2012

Under rating threshold (show) Great graphics

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(1)

DCZDavid

Apr. 21, 2012

Under rating threshold (show) FAST FORWARD BUTTON!

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(0)

beldiv

Apr. 20, 2012

Under rating threshold (show)

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(-28)

Adyen

Apr. 20, 2012

Under rating threshold (show) Ung. Why is this commander picking worse and worst spots as the game progresses? Is he getting dumb and dumber?

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(15)

JackyDanger

Apr. 20, 2012

Under rating threshold (show) Fun game, it feels like a sequel is in order and could really make this a stand out game. Thanks for making.

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(1)

benderboyboy

Apr. 20, 2012

Under rating threshold (show) At points when you're going for a full perfect score, this game can be hard. And I'm no talking about, "Oh, it's gonna take a few minutes for me to figure this out" hard, but "Holy mother of %#$@!" hard. I like how the fast forward button is held and not toggled. It makes it simple when I need to slow down and upgrade or repair since I won't have to worry whether or not the speed is still set to fast. Upgrades are few, which is okay in this case. Balances out the gun to monster difficulty. However, the upgrades come too slowly. (That's what she said) Some things could have come earlier in the game to make things seems a little less impossible to complete.

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(1)

josh20100

Apr. 20, 2012

Under rating threshold (show) OK I ABSOLUTELY LOVE EVERY PART OF THIS GAME ESPEACIALLY the part (found the caps lock key) where u have programmed your turrets to not "overkill" the enemies bu automatically gauge which target is the best but it could use a little work in the heavier guns as the light guns do this very smoothly but the bigger the gun it seems the less you see this as a evident feature in the game

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(2)

Tarsellis

Apr. 20, 2012

Under rating threshold (show) I don't mind the hold to accelerate at all. I would however like multiple (2, 4, 6/8) acceleration speeds. I'd also like a shortcut key to repair units. I'd also like more XP upgrades, maybe more of a tree format, but a shallow tree. The game is short enough (15 levels), that I'm willing to accept that I can't 100% upgrade each by the end. Allows for deeper customization. Well done. Do it again!

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(1)

danodan94

Apr. 20, 2012

Under rating threshold (show) I don't know why you guys thought lvl4 was so hard... try lvl7! all you need for lvl 4 is some higher sell value and range. also decent timing on air support.

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(0)

Raptor000

Apr. 20, 2012

Under rating threshold (show) FINALLY, just FINALLY, a turret defense game with an actual smart AI targeting for our turrets. I just love how the turrets interact with each other to bring the waves down in the most optimized way possible.

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(2)

Lothar24

Apr. 20, 2012

Under rating threshold (show) I'll like to report a bug! Get it? "Report a bug"! LOL! ok...that was lame...I know...

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(3)

Kevin777

Apr. 20, 2012

Under rating threshold (show) I like this game a lot, it has some places to improve, but i do not agree with most people. i LIKE the fact i have to hold the button for speed. and i did not find this game and i did not find this game too hard. i beat almost every level with full experience on my first try , and ultimate mode seems easier than normal mode to me.

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(-2)

vivverinelink

Apr. 20, 2012

Under rating threshold (show) that spider looks like a canyon crawler from avatar and the slug looks like mega slug from the other flash game

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(-1)

Payneinsane

Apr. 20, 2012

Under rating threshold (show) I enjoyed this game till I got to the fourth level. The towers just are not good enough on their own. I am forced to use the support which is honestly not fun in my not so humble opinion.

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(1)

mecheng_analyst

Apr. 20, 2012

Under rating threshold (show) Like the game the way it is. At first I thought the upgrades were expensive relative to their benefits, but then after playing more see that as a balancing act (ie, if upgrades were cheaper or more powerful then the game would be too easy). I thought I'd want the speed up button fixed, but on the whole I don't use it too much as I'm balancing my towers (especially repair). The repair mechanic (w/o repair all) is tedious, but adds to the tension of the game. though borderline too much minutia, still not as bad as picking up money in some similar games. the game works, no obvious bugs, it plays simple, you can adjust difficulty level, you can farm for experience and upgrades, but you can't over do it and win just on effort alone. there are enough levels and not so many as to get boring. good variety of towers and upgrades, though I prefer having stats available to see what is really going on with the towers. graphics are good. overall great effort.

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(7)

ProphetoFMetal

Apr. 20, 2012

Under rating threshold (show)

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(-4)

PseudoJewfro

Apr. 20, 2012

Under rating threshold (show) I actually liked the fact that I didn't need to click on the fast forward button during the times that I was buying, selling, or upgrading my guns. I thought the fact that I had to hold down the fast forward button was a good, well thought out idea.

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(1)

H8erade2

Apr. 20, 2012

Under rating threshold (show) Repairs need to be much cheaper.

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(-2)

cookiesmaster234

Apr. 20, 2012

Under rating threshold (show) i agree with top comments needs to be lockable and upgrades need to be upgraded but anyhow a good game only to the fact i cant get past the 4th lvl...

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(1)

CommanderX1125

Apr. 20, 2012

Under rating threshold (show) This is part 4 of a (hopefully only) 4 part comment: Repairing! -Why not have the repair ability to where you lose resources as it repairs, instead of paying for a full repair, every time? This is especially the case when you have a tower repairing as it's on the verge of doom, and is holding steady, and suddenly, it decides it's repaired and stops, exploding and basically opening the flood gates to royally bone you. This is especially bad when you factor in how much more it costs to repair a tower than it's value, and so you spend the 165+ on a near death fully upgraded tower, just for it to decide it's done when it's done. So, decent game, nice enough graphics and the like, but stunted in my eyes.

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(1)

CommanderX1125

Apr. 20, 2012

Under rating threshold (show) This is part 3 of a (hopefully only) 4 part comment: This is especially bad on some levels where the tower needs to be firing, as there are very limited placement areas for towers to concentrate fire, and give covering firing arcs. - When there are covering firing arcs, all too often I see my big guns/missile towers go for the same unit. Perhaps implement a firing system that seems to be used with the "light" towers, as they seem to target other little units when there is more than one, instead of focus firing, of course, it's not nearly the issue with them, even if they do both aim at the same unit, given their low fire rate cool down.

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(-1)

CommanderX1125

Apr. 20, 2012

Under rating threshold (show) This is part 2 of a (hopefully only) 4 part comment: Few skills. - It takes no time at all to get a few level 2-3 skills, and the "ultimate" survival ones would be vastly improved if they required you to work hard, and skillfully to achieve. Honestly, they were no harder than what I did normally, as I rarely used the skills. I think separating the attack skill upgrades into individual types, such as Nuclear Bomb: Blast Radius, Damage, Charge Time, and Fallout duration, and the same for the air strike would give a nicer feel, and more to vary plans with. Frustrating targeting AI -Occasionally a tower will target a unit that it cannot attack, and will lock onto until either A. The target is destroyed. B. The tower is destroyed. C. The target is insanely out of range.

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(0)

CommanderX1125

Apr. 20, 2012

Under rating threshold (show) This is part 1 of a (hopefully only) 4 part comment: Pros: Fun little game, easy to play and master. Cons: Way too easy to master. Few upgrades. - Not much of an upgrade tree, frankly, and what upgrades there are are not really all that stunning, nor effective. While I do acknowledge that they are more effective, it's barely noticeable. Gives the feeling that the upgrades are almost optional, honestly. They're not, on harder levels, but they just feel bland really. I expect a laser to be expensive and deadly compared to a simple machine gun.

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(1)

ProphetoFMetal

Apr. 20, 2012

Under rating threshold (show) This gets impossible way too quickly.

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(4)

Murkworld

Apr. 20, 2012

Under rating threshold (show) Was happily playing till the level where you get the energy collector upgrade. I thought "I'll just upgrade this collector to get some more energy". *clicks on upgrade* BAM!!! blue screen of death.

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(0)

Harrison64

Apr. 20, 2012

Under rating threshold (show) Usually I'm not one for defense games but this one, it has potential for a 5/5, except upgrades need to be more intense.

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(2)

Zedox

Apr. 20, 2012

Under rating threshold (show) I liked the music, I liked the game. But it got way too hard, too quickly. I shouldn't be fighting to survive on easy halfway through the game, when level one was a peace of cake on normal.

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(1)

ekim99

Apr. 20, 2012

Under rating threshold (show) Loved the queen battle!

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(1)

roooster

Apr. 20, 2012

Under rating threshold (show) great game but not perfect. I hope to see the kinks worked out in the second game. It would be nice if there were more upgrades and such

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(3)

Samgar

Apr. 20, 2012

Under rating threshold (show) "epical" Seriously come on guys...

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(1)

Jadax

Apr. 20, 2012

Under rating threshold (show) If there was a repair all button, ALL your towers would stop shooting (well, all damaged towers), which would be devistating in many situations.

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(1)

gigamage2

Apr. 20, 2012

Under rating threshold (show)

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(-8)

yoyayoya101

Apr. 20, 2012

Under rating threshold (show) Honestly, I think this game got extremely difficult way too quickly. It also got difficult very suddenly.

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(24)

Jondalar19

Apr. 20, 2012

Under rating threshold (show) many* resources

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(-2)

Jondalar19

Apr. 20, 2012

Under rating threshold (show) Oh, and I am not unhappy about holding the fast forward. I am certain that you did it so we didn't loose that much resources for letting more seconds pass before we click the "next wave" button.

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(-2)

Jondalar19

Apr. 20, 2012

Under rating threshold (show) It is rare to see a tower defense in which isn't that important how to put the towers, but when. Congratulations for a very well balanced tower defense. It certainly wasn't easy, but it wasn't also too hard to make me rage quit. Oh! And first time that a solid strategy is to sell the towers, making you feel like you are retreating. It is completely necessary in some levels, if you want to earn the 3 medals.

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(-1)

destroytron

Apr. 20, 2012

Under rating threshold (show) wish i didnt have to hold the speed button i wish u had to just click it

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(2)

gamev3

Apr. 20, 2012

Under rating threshold (show) we land on there planet they attack

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(-1)

Pyrewraith

Apr. 20, 2012

Under rating threshold (show) There's an annoying trend in these style games; 'put the locations you can build on in the most awkward places.' Makes it too much of a puzzle game with only one solution, and having to repeat over and over until you find that solution.

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(4)

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