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not sure i like the whole the bugs attack my towers system seems unnecessary , need to have tower regen upgrades and a repair all button
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I'm generally in agreement with everyone else, better tech tree with more effective upgrades would be awesome and a repair all button.
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1. The upgrades to absolutely nothing. 2. The enemies are so strong, and so many, winning is all but impossible. A few tweeks, and this would be a fabulous game, but as it stands, it's barely playable. I hope a few changes get made. I'd love to add it to my faves.
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I kinda agree with EdisM19. Fourth level was so hard I had to do it on easy, but I managed to barely do level 5 on normal. And oddly enough, level 6 was even easier?
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I see that people don't like having to hold down the speed up button. I like that feature because it prevents the game from getting away from me. I'm sure i can't be the only person to have that happen to them.
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By mission 10-11 the game pretty much goes to hell. Your weapons are completely inadequate, and there is no allowance for reconfiguring your 'research
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I feel like I should just say ditto for everything everyone said. This game is _almost_ one of the best tower defense games I've ever played but the upgrades don't do enough. Where's my turret damage upgrade? You should be able to use all turrets and all turret upgrades when you replay previous levels. It needs an "earn more from each kill" upgrade. The turret shield is useless. I think with a little work this would be amazing.
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This is part 3 of a (hopefully only) 4 part comment:
This is especially bad on some levels where the tower needs to be firing, as there are very limited placement areas for towers to concentrate fire, and give covering firing arcs.
- When there are covering firing arcs, all too often I see my big guns/missile towers go for the same unit. Perhaps implement a firing system that seems to be used with the "light" towers, as they seem to target other little units when there is more than one, instead of focus firing, of course, it's not nearly the issue with them, even if they do both aim at the same unit, given their low fire rate cool down.
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It is rare to see a tower defense in which isn't that important how to put the towers, but when. Congratulations for a very well balanced tower defense. It certainly wasn't easy, but it wasn't also too hard to make me rage quit. Oh! And first time that a solid strategy is to sell the towers, making you feel like you are retreating. It is completely necessary in some levels, if you want to earn the 3 medals.
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Had to comment. Thank you for STARTING your game with the mute option. You're my hero. You are a brilliant light in a dark, dark world. Thank you.
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This game is bad. The monsters need a serious nerfing on their damage, and the towers need to have a noticeable damage output with each upgrade, along with what has already been said by other people. The game has potential, but as it stands: it's bad.
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Two problems. You should be able to fast forward without holding the button. And Not pause when you are in a different window. Some people do other stuff while playing tower defense.
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I don't know why you guys thought lvl4 was so hard... try lvl7! all you need for lvl 4 is some higher sell value and range. also decent timing on air support.
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Upgrades don't seem to do much. It would be nice if I could see the stats they upgrade before upgrading them ex. the amount of increase to damage an upgrade provides.
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Aside from the top comments, I also have a problem cancelling my last action. Like when I wanted to build something, but one of my buildings needed repair; I couldn't click my current buildings because my action is kinda locked to making another tower.
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Really awesome. I like how even though it was a tower defense I had a sense of choice and a need to pay attention to what was going on.
Hurray that there were no flying units (those suck so much) and that instead for different enemies we get the high health units which is awesome as it is easy to understand and not mess up your build order.
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good graphics, good ai, and good music. people don't realise how much work goes into creating a game like this, get too caught up in finicky details. 5/5, looking forward to updates and more games from you :)
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Like previous comments, i would like it if the speed up button was toggled rather than pressed and maybe add another level, so like three times speed. I would also like it if the repair continued till the turret was fully repaired with an optional button to repair all turrets. Could you also add hotkeys for upgrading and selling turrets and an info panel on the level select so we could see the stats of each turret and the effect of each upgrade (also for comparison between an upgraded turret vs a different turret). Thank You, Regards, TjStorm
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Not bad, but really not thought through enough. Carry-over upgrades don't have any description on the size of their effect, non-blocking towers still get attacked regularly which to me doesn't make a whole lot of sense, and Easy difficulty wasn't quite as easy as I'd have liked. Nice try though.
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My advice: Uprage difficulty and add a extra level for unlocking a second research panel. Good work and thanks for the Enjoyment!
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This is alright... But a few things: Add descriptions SOMEWHERE that's easily accessible that tells you what the upgrades do, Also give us some numerical statistics of what they actually do. Also make the speed up button a toggle not a "hold down" this isnt' a mobile game.
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Same here...could have been a favorite but no...upgrades way to minimal and the fact towers stop firing while being repaired making the repair completely useless, your gonna loose the tower any which way. Even just getting more energy from each kill would make game a lot more rewarding. Would look forward to a #2.