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Hard mode isn't hard because the enemy is more powerful.
It's hard because my units become a bunch of retards who are running around in circles ignoring my commands as well as the enemy's units who are hitting my castle just next to them!
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I like the idea behind the game, but I don't like the way it was done here. There's constant grammatical errors, the unit controls are god-awful, and there's rarely any real explanation for what a specific unit does. The only way you would have known that zombies create more zombies would have been to play previous infectionator games, for example. I can get past the shoddy unit controls, but again, that's not the only issue. It's still very fun to play, though. Once more; The idea is great, but the way it was perceived is not.
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I like it but the problem is the gold income at the start is to low and there is a boss at the end of the first area which is so frustrating.
I still like it though
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This game is amazing and I love playing it, but there are a few things that could make the game better OR could implemented in the third installment should the developers choose to make it. #1. Better unit control as everyone has said before. Let us chain together commands like the Sims and have my troops not just rush to an objective and actually defend themselves on the way there. You know what I'm talking about, when you tell them to do something and they just run over there while taking arrows like a squad of pincushions, not even caring if they die or not. Please, give my troops common sense. #2. Maybe every race should have there own unique squads? It's just an idea, but I feel like it's normal that Humans and the Undead use horses (Come on, scary Demon on a dark horse with a battle ax? That's bad-ass.), but a Dragon using a horse seems...strange...but I guess that just boils down to my personal preference, but still is something that could be cool.
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Ok I need gold to buy troops, use spells (which is odd), and buy towers, but why can't we rely on gold for upgrades? This shield crap is better suited to the Armor Games site, an doesn't make sense on Kong.
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for somereason it feels... empty to me i mean like the reason theres so much but no goal just its good not many games can capture that feeling and its probably the music of the war theme in it... fighting for ABSOLUTLY NOTHING
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I want to like this game so much. Such an amazing premise, a huge game, truly different unit campaigns, this could almost level Kingdom Rush in awesomeness. But one thing, and one thing only, made this from an easy five stars and a spot as one of my favorite games on Kong and barely three stars: Unit Controls. Playing this game is hell with the terrible unit controls.
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Feels middling, especially art style wise. Too many games seem to be drawing on the kingdom rush aesthetic. It feels almost derivative. The gameplay is fairly original, but it's a sequel in name only